Thank you for your interest in this beautiful old bakers oven. As quite some props before this item was made for the basement of Bellevue, the outlines could be found on the original blueprints but there it stops and reference had to be taken from still existing old ovens. Even though those objects where mostly in smaller cottages or at least covered by some kind of roof. The LODs have been made strong so that it can be positioned outside. Taken in account that the viewer LOD setting is 4. If not the Li becomes quite unneeded higher.
The wood underneath was actually more a storage place for wood. The actual fire was made in the second level. The stones heated up and baked whatever had to be baked. Charcoal was removed before the baking started. Therefore no geometry for flames has been added on top of the wood.
On the bottom and back is no geometry, It would have no use since this item is typically rezzed on the ground and against a wall. My preference is to use the geometry where it really needs to be.
Multiple texture faces have been made, more would have added to Li, a price I was not prepared to pay.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
5 meshes (as uploaded with colored texture faces)
2 sample setup
6 1024*1024 ambient occlusion maps
3 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
You're comments on marketplace are highly appreciated.
Items may never be given away/sold FP or copy/trans. Just a matter of respect for peoples work and your own :).
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
See item in Second Life- strong LOD for given size
- High in detail for only 2.5 Li
- Use traditional textures or the UV/AO maps
- multiple texture faces
Master Baker
I just love TB Twice Baked Mesh products , the quality is high and you get a bit of history about the product








