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"TB" BV Old water/ piston pump M1812 M1813

"TB" BV Old water/ piston pump M1812 M1813
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Thank you for your interest in this beautiful old water pump. This type of pump is less common then the cylindrical one we mostly see but it for sure is existing and used in the past. Just wanted to have something deviating from what is mostly seen.

One of the elements modeled for the basement of "Bellevue", which include that the pump is made according to the old styled pumps.

No geometry has been made for the "water" as such. For this I found it should have been possible to "activate" the handle. This though would add too much geometry for too little.

The basin is a separated mesh. first of all it's was not needed for my original build but it gives you an extra possibility for your scene.

On the bottom of the "feet" is no geometry, It would have no use since this item is typically rezzed on the ground and against a wall. My preference is to use the geometry where it really needs to be.

7 texture faces have been made for the pump itself. Plenty of choice for you I hope.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).

Included in this box:
2 meshes (as uploaded with colored texture faces)
1 sample setup
1 1024*1024 ambient occlusion map
1 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless

You're comments on marketplace are highly appreciated.

Items may never be given away FP or copy/trans. Just a matter of respect for peoples work and your own :).

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)

End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

See item in Second Life
  • strong LOD for given size
  • 2 meshes each 0.5 Li
  • Use traditional textures or the UV/AO maps
  • In total 8 texture faces