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"TB" BV Wall Basement 2 M1941 M1942

"TB" BV Wall Basement 2 M1941 M1942
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Thank you for your interest in this wall element. Please mind that there is no geometry on the sides, top or bottom, multiple texture faces have been made for your convenience.

WARNING: the wall has a specific shape as it regards front and back, if not I had problems with overlapping geometry. Please do look carefully and if needed check inworld to see the effective construction of the wall.

Included in this box:
2 meshes (as uploaded with coloured texture faces visible)
8 sample setups, a) with ambient occlusion maps applied b) with lightmaps applied
4 lightmaps or shadow map depending which name you prefer
5 1024*1024 ambient occlusion maps
4 maps where I combined ambient occlusion and lightmaps
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be seen with one of the occlusion maps at Twice Baked.

If you purchase I would really appreciate your comment.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams and that you can texture them the traditional way.

End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.

Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.

See item in Second Life
  • High detail
  • very low prim
  • UV's made in such way that you as few as possible seams
  • 2 texture faces use the UV maps or apply textures as before