Thank you for your interest in this beautiful medieval sword.
This mesh hasn't been made by me though by my son who just turned 13 (Sept. 2017) For some years he has been asking to learn maya. I'm quite happy to see that he pics it up astonishing fast and seem to have a good eye for shapes.Of course there is no way that he enters sl or any VW for obvious reasons. Of course I did keep a close eye that there are no flaws and everything is technically correct.
Speaks for itself that whatever is earned with the sales of his objects will be passed to him. Frankly I would be quite glad and proud to call Twice Baked, Twice baked & Sons :)
Multiple texture faces have been applied on each mesh
Li sword + scabbard + belt: 0.942
Li sword: 0.500
Li belt + scabbard: 0.655
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed item can be seen in the store, please follow the link to get at Twice Baked inworld.
Included in this box:
3 meshes (as uploaded with coloured texture faces)
3 sample setups
6 1024*1024 ambient occlusion maps (1*2 alpha = no black lines when applied)
1 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
A comment is always highly appreciated.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item have a very strong manual made LOD. It is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. You easily can apply textures the "traditional" way. If you use a graphic program to apply the occlusion maps it is recommended to use the alpha version.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Easy to texture even by applying traditional textures
- Alpha and none alpha version of ambient occlusion maps
- Multiple texture faces
- Low Li
- Good LOD








