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"TB" Beautiful pedestal element of the Titanic stairs M1869

"TB" Beautiful pedestal element of the Titanic stairs  M1869
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Thank you for your interest in this beautiful element in the Titanic main stairs series.

This pedestal is identical as the one used in the main stairs, the ambient occlusion though is different since there is no contact with other elements in the back.
Two versions are included, each with another LOD setup. Xst is the strongest. Keep in mind that it's not always best to use the element with the strongest LODs. This decision is influenced by the final size and in- or outdoor usage.

To keep the maximum distance before collapse only 1 texture face has been made.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).

Included in this box:
2 meshes (as uploaded)
2 samples, with ambient occlusions
1 1024*1024 ambient occlusion map
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless.

You're comments on marketplace are highly appreciated.

Items may never be given away FP or copy/trans. Just a matter of respect for peoples work and your own :).

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)

End user license agreement
All textures/sulptmaps/mesh sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the eventual other graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

See item in Second Life
  • Two mesh items included with different LODs
  • Weakest LOD can be increased for still 0.5 Li
  • Use traditional textures or the UV/AO maps
  • 1 texture face to obtain maximum collapse distance
  • ambient occlusion and UV maps included