Thank you for you're interest in this this beautiful star shaped tin. This one was brought to my attention and was too nice to let it go.
Made in a few variations to give you a wide variety of choice.
1. closed, no included geometry
2. included geometry resembling a powder substance.
3. included geometry resembling a liquid
The cap is a different texture face and can be made transparent so that it seems to be open.
4 or 7 texture faces, you can play around with them to increase the possibilities
Yes I did make multiple UV maps for this item though depending what you make of it you can get away with only 1.
I believe it is important that any text that is "written" on this item should be sharp. For this you need texels, pixels/inch. So sorry but this is the only way to get this really right.
Also great bottle for people who do more fantasy items.... stardust....
Got around the checkerboard distortion, haven't seen any with my graphic card.
To be ideal this item is best to texture by using the UV maps. It can be done by applying a texture but you never get the real detail out.
Included in this box:
3 meshes (as uploaded with colored texture faces)
9 sample setup but not limited to.
8 1024*1024 ambient occlusion maps (4*2 alpha = no black lines when applied)
4 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This element is made with the strongest possible LOD for it's size, though please keep in mind that it remains a small element.
It is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sculptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Multiple texture faces
- High detail
- Li: only 0.5
- UV's made in such way that you as few as possible seams
- Strong LOD






