Thank you for purchasing this nice piece of wrought iron. One of the piece originally made for the kiosk (M1774 M1794). I was not planning to make a separated piece of this but alright somebody asked for this one.
One texture face have been made, The stability will benefice of it and I think it's enough. If you want to have more variety when texturing the UV map is also in the box.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
1 mesh (as uploaded with coloured texture faces visible)
sample setup
1 1024*1024 ambient occlusion map
1 1024*1024 UV maps
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
If you purchase I would really appreciate your comment on marketplace.
It is recommended to set your viewers LOD level at 4, higher is not needed and better to avoid.
End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Low Li, only 0.5 for given size and a bit bigger
- 1 texture faces
- Easy to texture the traditional way
- UV mapping and traditional texturing perfectly possible
As usual, Incredibly impressive Quality
He makes some of the best mesh that I have found on the grid. Always well made, optimized mesh. His maps are easy to use, unlike some of the scary ones that I have come across.
I would recommend his products to anyone.
Thanks :D








