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"TB" Highly detailed opened book (2 versions) Li: 0.5 M0901 M0902

"TB" Highly detailed opened book (2 versions) Li: 0.5 M0901 M0902
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Thank you for your interest in this beautiful opened book in two versions.

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be found rezzed in my store.

If you purchase I would really appreciate your comment.

Underneath the Li of of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.

LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M0901 0.5 0.590 0.441 0.048 6 texture face
M0902 0.5 0.590 0.545 0.048 7 texture faces (with page marker)
Can be easily made a size of 0.856*0.639*0.070 for still 0.5 Li

Included in the box sample versions with a none alpha of the ambient occlusion.
If you apply AO's in Photoshop or Gimp it is strongly recommended to use the alpha AO Map (no black lines)

Also included in each box
4 1024*1024 ambient occlusion maps (1 alpha = no black lines when applied)
1 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

This element is made with the strongest possible LOD for it's size, though please keep in mind that it remains a small element.

It is always recommended to set your viewers LOD level at 4.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.

End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • 6 or 7 texture faces
  • High detail
  • Low prim
  • UV's made in such way that you as few as possible seams