G General

"TB" SC ticket office Drain pipe set M2471 M2484

"TB" SC ticket office Drain pipe set M2471 M2484
Details
Features
Contents
Reviews

Thank you for your interest in this beautiful set of drain pipes with a gorgeous fish/dragon head, just as you want to see it.

The head of the fish has been inspired on a rl object that I just found to great to let it go and became integrated in a small building for a Venetian region we're making.

Very strong LOD's of course since it is a typical outdoors elements, LOD's are adapted to the particular elements. Please be careful when you choose your elements, I recommend to test.

Texture faces are varying for each element, you can find in the box elements with different colours indicating those faces.

Included in this box:
14 FP meshes, one is the element as we needed it and is quite specifice, nevertheless I've added it.
14 samples in total, 3 with different AO maps, 1 with Not FP script (see above)
5 UV maps
5 AO maps

Following items are included:
1 mesh head
1 pipe as we needed it might work for some specific builds, I just added but for most it want work
1 mesh with 1 fixture only
1 mesh with 2 fixtures only
1 mesh with 3 fixtures only
1 pipe 1 m with 1 fixture
1 pipe 2 m with 2 fixtures
1 pipe 3 m with 3 fixtures
1 pipe 5 m with 5 fixtures
1 pipe 1 m
1 pipe 2 m
1 pipe 3 m
1 pipe 5 m
1 pipe 10 m

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be found rezzed in my store.

If you purchase I would really appreciate your comment.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).

End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • Part of modular system
  • High detail
  • Low prim
  • UV's made in such way that you as few as possible seams
  • You can use any texture with repeats on this item