Thank you for your interest in this gutter system, originally made for the historical reconstruction of Teatro San Cassiano.
These elements are used on San Cassiano though have been reworked so that they'll fit to inworld build projects. So it are not 100% the same since for this particular project they wouldn't be really usefull
Following components are included
Length 1.158; 0.500 Li
Length 2.313 0.500 Li
Length 2.896 0.528 Li
Length 5.210 0.666 Li
Length 9.841 0.500 Li
Length 15.050 0.7.723 Li
Outer 90 degrees corner 0.500 Li
Inner 90 degrees corner 0.500 Li
Outer 45 degrees corner 0.500 Li
Inner 45 degrees corner 0.500 Li
End piece right 0.500 Li
End piece left 0.500 Li
Sorry if I wanted to space the blocks nicely out it was not possible to get them correct to the meter for each element it would have required irregular spacings which would look optimal.
Depending the size the LODs have been adapted to that size to get a optimal balance between LODs and Li. Of course each of them have an excelent collapse since it are typical outdoors elements.
Multiple texture faces have been applied for the longer pieces some of the blocks have stacked UV shells for efficiency reasons and to avoid very obvious repeats while textured. Just hate those patterns.
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
12 FP meshes
12 samples with AO map. (open, closed and exploded and scripted)
11 UV maps
11 AO maps
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed item can be seen in the store, please follow the link to get at Twice Baked inworld.
If you would purchase your comment is always very much appreciated.
This item is made with a LOD setting of your viewer of 4.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- Very strong LOD
- Each piece fits to any other
- Multiple texture faces
- UV's made in such way that you as few as possible seams




