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"TB" Wall with arch type 3 M1923

"TB" Wall with arch type 3 M1923
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Thank you for your interest one of the walls with an alcove or arch. Three similar meshes have been created, a little custom job somebody asked.

All 3 items have two versions included in the box, one for indoor usage which collapse faster but has less impact on the rendering engine. One for outdoors usage which has a Li which is about 3 times higher (Li 0.5 <-> Li approx 1.5). Please use them wisely, whatever is brought inworld adds a little bit to lag so it is important to use the lower version if it doesn't have to be seen from far away.

Multiple texture faces are made for your convenience.

If you setup the physics features use for all prim. The physics shapes are very efficient made, convex hull will close this and actually add triangles to close it. You want gain a thing with it on the contrary.

None have geometry on the top and bottom, since they are normally included in the floor and ceiling. Type 1 & 2 have no geometry in the back. Same reason as above, don't overload if not strictly needed.

Wall with arch type 3
2 meshes (as uploaded with coloured texture faces visible)
2 sample setups, with ambient occlusion maps applied
1 1024*1024 ambient occlusion map
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be seen with one of the occlusion maps at Twice Baked.

If you purchase I would really appreciate your comment.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams and that you can exture them the traditional way.

End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.

The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.

See item in Second Life
  • High detail
  • very low prim
  • UV's made in such way that you as few as possible seams
  • 6 texture faces