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"TB" gorgeous vintage hanging lamp (style 1920) M1515 M1516

"TB" gorgeous vintage hanging lamp (style 1920) M1515 M1516
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Thank your interest in this beautiful vintage lamp.

Many texture faces have been made to give you choice if you would like to texture the conventional way.

To be ideal this item is best to texture by using the UV maps. It can be done by applying a texture but you never get the real detail out.

To the glass part a alpha can be used. Though not all is possible due to constraints in sl. Multiple alphas close to each other can cause in a mesh what is called a distortion checkerboard. There are some trick to avoid this though they only work when you have a relatively higher transparency value. I noted that a minimum of +/-70 will be needed. Pity since I wanted to get a bit a opaque look to it. It's simply impossible.

On the bulb which is modeled in the lamp there where no issues at all.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).

Included in this box:
2 meshes (as uploaded with colored texture faces)
2 sample setup
4 1024*1024 ambient occlusion maps (2*2 alpha = no black lines when applied)
2 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless.

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be found rezzed in my store.

If you purchase I would really appreciate your comment.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

This element is made with the strongest possible LOD for it's size, though please keep in mind that it remains a small element.

It is always recommended to set your viewers LOD level at 4.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.

End user license agreement
All textures/sculptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • 11 texture faces in total
  • High detail
  • Li: only 1.0, made for interior usage
  • UV's made in such way that you as few as possible seams
  • Strong LOD