Thank you for your interest in this nice high detailed dormer window, I do hope that you will have a lot of fun with it.
IMPORTANT WARNING: Kindly mind the rood panel, DO NOT SET THIS TO PHYSICS SHAPE "PRIM". Whatever I did for one or another weird sl reason it will jump to +2000 Li. Don't ask me why, the physics is absolutely correct made and whatever way I tried to import I can't get rid of this. Convex hull and none are no problem just under no circumstance prim.
Two sets with different LODs are included, if you use it at the original scale it's advised to use the normal version. If you decrease the size significant I recommend to use version "strong". The LODs for both are different. Size and collapse are direct related to each other in sl.
Multiple texture faces have been made for your convenience as well as AO's and UV' to be able to apply crisp textures.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. Mind that by increasing you might increase you're Land Impact (prim count).
Included in this box:
6 meshes (as uploaded with coloured texture faces visible)
6 sample setups, (with Ambient occlusion maps applied, with UV colour codes and with texture faces), please look for the sample no need to assemble the thing by yourself.
4 1024*1024 ambient occlusion maps
4 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, LOD1-2 and 3 are all put on the maximum level since it's a element that will be used "outdoor". It is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, anyway grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sulptmaps/mesh objects sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- no alpha bleeding effects on the windows
- High detail
- Low prim
- UV's made in such way that you as few as possible seams
- Multiple texture faces







