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TFs SuperNinjaKick HUD

TFs SuperNinjaKick HUD
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TFs SuperNinjaKick will give its best in a Region where Push is allowed.
It is able to chase a victim crossing a Region.
Do not forget, Push is considered like a grief.

Only the Object is Modify, Script(s) and Content are not.

Quickdraw :
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► Click and Hold the HUD button to get the Menu
► In mouselook, aim and click on the Victim to select the Target (till 200m)
► Or use the Menu to select a close [ Target ] (till 60m)
► Choose how many Kick at once (1 to 5)
► Choose between Ninja or Real mode
► Click as many times you will want, the HUD button to kick, kick and ... kick the Target

- Ninja mode is stronger and will allow you to chase your Target even in the air
- Real mode is just more realistic
- When you choose several Kicks in a row you will automatically rush to your target
- You can continue to kick as many times you want, just click again on the HUD
- When floating in the air after kicking with Ninja mode, you can fly or hold the HUD button to fall down

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Affiliated with CasperVend
Update and free redelivery inworld with a CasperVend redelivery terminal
( http://maps.secondlife.com/secondlife/Izanagi/183/84/134 )

Note moyenne : étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine
  • 5 étoile :
  • 4 étoile :
  • 3 étoile :
  • 2 étoile :
  • 1 étoile :
SO FUN
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 28/1/2021 de riderzone

Is this work in no rezz or no push sim? I hope it work

Cet avis vous a-t-il été utile ?