FOR SECOND FOOTBALL USERS YOU CAN USE THE HUD TO SEE THE LAGGERS.
A NAME IS IN RED WHEN THE LIMIT IS REACHED.
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the board can be used for the football world to see the laggers.
The board display the memory used by the scripts attached to the avatar:
The value:
« OBJECT_SCRIPT_MEMORY 11 Gets the total amount of script memory allocated to the object or agent, in bytes. »
(extract from the official second life wiki: http://wiki.secondlife.com/wiki/OBJECT_SCRIPT_MEMORY)
On the board this function is displayed in Kilo bytes.
The board display only the avatars detected in the range (96m max), the board dont make a history.
For second football users:
As you have see before, the value displayed is the script memory used by the avatar (more you have scripts mor the value is high), not the number of prims attached.
You can have shoes and not scripts in the content.
You can have too hud with 30 scripts in the contents too.
One script can use until 64 kilo bytes of memory.
If you wear only the second football player hud, you must have 262 Ko in memory, 65 ko for the goalkeeper hud.
If you have ao, shoes … you can have until 15 000 ko and often more.
For ao, if you wear ao and if its in off mode, the scripts used always ressources and memory,the script is just in a another state.
For detach all scripts-> right click on you -> Detach all
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