** Now support PBR Materials **
See some products that use this HUD with PRB Materials here: http://maps.secondlife.com/secondlife/Rosehaven%20Laudanum/168/113/22
The Texturing HUD Kit enables creators to design custom texturing and coloring HUDs for their products that they can sell or give away. The layout and features of the HUD can be easily customized to match your products (target objects) by virtue of its modular design and flexible Config notecard. Each HUD button can be set up to apply any combination of textures and/or colors to any combination of prims and faces on one or more target objects simultaneously. Target object(s) can be a single prim, a multi-prim linkset, or even multiple objects. The HUD can also be configured with a target object(s) re-sizer and/or a color picker. The resizer includes a "restore" function that restores the target object(s) to the size you set before you transfer it. The color picker allows the customer to select any color via an interactive color panel or by inputting RGB values. These colors can be stored to and loaded from favorites buttons and automatically applied to specified HUD buttons with a single click. The HUD can be configured with any number of buttons, within limits of script memory.
The HUD Kits also includes utility scripts that you can temporarily drop into your target object(s) to simplify creating the HUD button definition parameter blocks for the Config notecard. The Target Face Finder script chats the link number, face number, texture and color parameters of the face you touch in a format that can be pasted directly into the HUD Button Config notecard. It will also flash the touched face for easy identification. The Target Profiler script scans an entire target object and chats the complete HUD button definition parameter block for that object, also in a format that can be pasted directly into the HUD Button Config notecard.
The Advanced version also includes a "Texturing HUD Encryptor" script that encrypts your texture uuid's for the ultimate in protection.
NOTE: Two versions of the Texturing HUD Kit are available, i.e. Lite and Advanced. This description applies to the Advanced Version.
Summary of Features and Modular Components
================================
> Only one script and one Config notecard in the root prim of the HUD and one script in the root prim of the target object.
> No need to modify or rename prims in your target objects. Just drop in one script.
> Use any names you want for Texturing/Coloring buttons in the HUD.
> Clear, easy to follow, step-by-step setup instructions with illustrations.
> Complete flexibility to specify, for each HUD button, any combination of textures and colors to be applied to any combination of objects, prims (links) and/or faces.
> A single HUD Button Config notecard contains all HUD button texturing and coloring parameters. Nothing embedded in the buttons.
> You can have as many buttons as you want on your HUD, within script memory limits.
> Supports creation of single face or multi-face (tabbed) HUDs.
> Supports all types of prims (e.g. standard, sculpt and mesh).
> Setting the Texturing HUD Config notecard next owner permission to no-mod, no-copy protects your parameters (e.g. texture) from being easily viewed or copied.
> Full texture uuid security can be provided by included texture uuid encryption.
> Easy setup using utility scripts included (no-transfer)
>>> Texturing HUD Target Face Finder: Displays parameters for touched face that can be pasted directly into config notecard.
>>> Texturing HUD Target Profiler: Display list of parameters for entire object that can be pasted directly into config notecard.
>>> Texturing HUD Encryptor: Provides additional protection for your textures.
> The HUD Kit includes generic HUDs with modular components you can select and arrange to customize your HUD, or make your own.
>>>Texturing/Coloring Buttons
>>> Interactive Color Picker Panel
>>> RGB Input Button
>>> Favorite Colors Buttons.
>>> Re-sizing Button
>>> Lock-In button
>>> Subscribe button
>>> Join Group button
>>> HUD rotation button (tabbed HUDs)
>>> HUD Restart/Reset button
>>> HUD detach button
> The HUD Kit comes with several pre-configured example HUDs and test objects (Vest and Shirt examples courtesy of Meli Imako) so you can see how it works (no-trans).
License Terms
==========
Some of the items in the Texturing HUD Kit are furnished with both copy and transfer permissions to allow you to create HUDs you can sell or give away with your products. You must change the next owner permissions on these items to be either no-copy or no-transfer before you sell or give them away. You many NOT transfer these items in any manner without changing next owner permissions. Also, you may not transfer any of the items in this HUD Kit except as part of a HUD and/or associated target object(s).
- Create Custom HUDs you can sell or give away
- As many or as few Texturing/Coloring buttons as you need.
- Apply textures, colors, glow, shininess, full bright, alpha blend, transparency
- Includes utility scripts to capture target object texture & color information.
- Texture UUID encryption.
Great product and CS.
It seems confusing at first but once I got the hang of it, easy as pie. Creator was very helpful and showed me exactly what I had done wrong in a very timely fashion. Thanks for a great product!
This is the last texture HUD I'll need to buy
I had a little trouble in the beginning (largely user error, although Fred did rewrite the hud scripting to make it easier to use with multiple clothing sizes). His customer service was kind, patient and really went over and above to be helpful (did I mention he wrote the scripting to make it easier for the kinds of products I was doing? that's just amazing customer service to listen to the customer and then make the product BETTER based on the customer's comments and feedback!
The texture set itself is not the cheapest out there, but it is very very reasonably priced for what you get and can do with it. I can change multiple faces on multiple prim linksets or on separate attachments. And unlike many sets, you can hide your texture UUIDs as well as disguised them in various ways. I have paid twice and three times this much for sets that don't let you do this.
Also, Fred is a very nice guy. He spent literally hours helping me with something that I have no idea will ever come up for others again, and acted like I had done him a favor by having a weird product. Really, thanks so much, this is a GREAT product.