The Junk House
![The Junk House](https://slm-assets.secondlife.com/assets/28788068/lightbox/The%20Junk%20House%2099.jpg?1615678771)
![](https://slm-assets.secondlife.com/assets/28788068/thumbnail/The%20Junk%20House%2099.jpg?1615678771)
![](https://slm-assets.secondlife.com/assets/538373/thumbnail/e3baf3a065c7688bf7e124c0b914b039.jpg?1277047087)
![](https://slm-assets.secondlife.com/assets/538394/thumbnail/5bda4e3789727ce81d35dc82eb8a505f.jpg?1277047099)
![](https://slm-assets.secondlife.com/assets/538427/thumbnail/8e6daeb890c3327362f5f5dceb8acf50.jpg?1277047112)
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Details
Welcome to Ballyhoo 512 Homes! Our goal is to provide excellent, low-prim houses for those with smaller pieces of land. We hope you will find a house that will meet your SL lifestyle. The low prim count will allow you to furnish your home and landscape your land.
In Each Box:
1. A Rez-Faux boxed version of the house.
2. A Coalesced-Object version of the house.
3. The Rez-Faux buyer’s instructions.
4. A copy of this note.
Rezzing Your Home:
Either the Rez-Faux or the Coalesced-Object version of the house will work just fine. The Rez-Faux version has the advantage of being more easily positioned when rezzed.
If you visit our store in-world you will be able to see where the Rez-Faux box should be placed on your land for best and quickest results!
Steps:
1. Open your Build Menu.
2. Rez the Rez-Faux box on your land.
3. Select Rez from the dialogue box. Watch your house explode out of the box! Don’t panic. For now ignore the new dialogue box that pops up.
4. Using the Rez-Faux box as a kind of handle, adjust the position of your house. The house will follow any changes made to the position of the box.
5. Check to make sure your house is sitting on the ground. It should be automatically, but you’ll want to double-check.
6. Double-check that your house is not over your property line. This includes the rooflines. It’s safest to center the Rez-Faux box near the middle of the smaller axis of your land.
7. When you’re happy with the location of your house, click Save in the dialogue box. This “unlinks” the house from the Rez-Faux box and removes the Rez-Faux script from the parts of the house.
8. Take the Rez-Faux box into your inventory, or delete it if you prefer. It has copy perms, so it’s not your only one.
9. Enjoy your new house!
Troubleshooting:
Your house has some scripted objects. Things can go wrong with scripted objects. Here are some potential fixes:
—If your house rezzes and something is obviously wrong, choose “derez” from the dialogue box. Then choose “rez” again. Sometimes a bit of miscommunication will cause one piece of the house not to move to its proper position. Look at the Rez-Faux box and make sure no part of the house is stuck to it, such as the small teleporter pads. If it is, derez and rerez.
—When you first rez your house, give it a few minutes for the scripts in the doors and any teleporters to start working. The door scripts need to re-set and the teleporters need to find each other.
—If the doors just won’t work or spin around on a 360, it might be a bad internet connection. Try relogging or check again in a less busy time of day.
—For most everything that can go wrong, click on the offending door/window/teleporter and click on “Reset Script in Selection” under the Tools menu. Give the scripts a few minutes to reset and try it again.
—If the house gets all higgledy-piggledy, you can always delete it and re-rez a new one from inventory. It is joined together in the smallest number of coalesced objects possible. Basically, the scripted objects (doors, windows, teleporters) and any phantom objects are saved separately from the main house, so they can be accidentally moved if you have your build menu open. If you like, you can certainly make “backups” of any part of your house. This can help if a piece unexpectedly vanishes (hey, it’s SL, who hasn’t had a door or window or an inventory go missing?).
Enjoy your property! Get more than one 512 Home and you can change with your mood or the seasons. You might even want to have homes in different parts of SL. Fantasy on Friday, Steampunk on Tuesday!
Thank you for considering Ballyhoo 512 Homes!
Callirhoe Ballyhoo
Contents
Features
- Very Low Prim Count
- Perfect for 512s!
L$99
Not AvailableCallirhoe Ballyhoo
Visit The StoreUnpacking Required
This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.
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Permissions:
Copy Modify Transfer User Licensed - Automatic redelivery
- Land Impact: 24