Hello, and welcome to Nox et Lvx's Quest Maker! With this, you, too, can make your own item-gathering Quests! It's fairly simple to use, most of the work consisting in setting up the Configurations notecard, as the scripts will take care of the rest for you.
There are two scripts: the Quest Giver and the Quest Item. A Quest Giver is either something that initiates the quest or one of its middle points, such as an NPC. With the Quest Giver script, you'll determine the items a player must collect and show it in order to advance.
(Instructions video coming soon!)
== The Stages ==
The Quest Giver can have a number of stages. In spite of their name, they aren't necessarily strictly sequential. A stage consists of:
- A certain number of items to be Seen and/or Taken by the Quest Giver;
- A certain number of items to be given to the player;
- A message to be said by the Giver;
- A particle effect to be activated;
- And a sound to be played.
• None of these elements are mandatory for any given Stage.
• However, a Stage is uniquely identified by which items it sees/takes, so if multiple Stages accept
the same items, only the last one to be defined will be used.
• This also means that many different combinations of Quest Items can be used for distinct effects.
For example, it may be that when presenting item X the players get a certain reward, but if they
present X and Y they get a different one.
• If there is some Stage defined that doesn't ask for any items, that Stage will be the default one
used whenever the presented items don't correspond to any other Stage.
• As mentioned above, an item can be either Seen or Taken by the Quest Giver.
• An item that is Seen is rezzed/worn by the player and interacts with the Giver, but it doesn't
disappear.
• An item that is Taken, when presented to the Quest Giver, will be deleted (thus it cannot be worn).
• When an assortment of items that corresponds to a Stage is detected, the other effects are
activated:
- An item or a group of items can be given to the player (this can include a notecard with an
explanation or any other kind of Second Life item);
- A message can be said in chat;
- A particle effect can be activated;
- And a sound can be played.
- Create item-hunter quests!
- Easy-to-use and to set up
- Notecard-driven and with detailed instructions
No quality testing
It was a promising script. The first half the sequence functioning as should but that is where it stops. The second half either didn't follow the sequence or was unresponsive. Working with the second half of the script to fix this cause the first half to than have the same problem IE not following sequence or being unresponsive. This needed to be stressed tested before release.