The Spin-N-Twirl Amusement Park Ride
Check the link below for a video hosted on Youtube, that shows this attraction and how it works.
SETTING UP YOUR NEW ATTRACTION OR RIDE: Simply REZ the boxed rezzer, and use the built-in HUD menu to control the spawner. You will have two unique menus, one for the rez-faux, and one to hide/show the rezzer. Some customers like the freedom to just hide thir spawner prim, and that way if they choose to move it later, it is much easier. Simply EDIT this prim, move it wherever you want, and the build will follow.
WHAT'S NEW: The “Carnivale Amusements†series of attractions have been re-thought, re-designed, and re-scripted. All rides have had their scripts updated to the new “SL mono-scripting†style of code, allowing for far less lag, in some cases the scripts have been 100% replaced with newer, smarter, and faster scripts.
Many rides have also had components rebuilt with sculpted prims, replacing many clunky over-primmed components, adding lower prims, and more detail, with a fresh new look. In 2007, when Carnivale started, sculpted prims just didn't exist, and it took years for sculptors to come up with the level of quality that are now seen in these attractions. Some attractions have had as many as 100 prims replaced with these newer sculpted prim-sets.
Re-thinking the Carnivale. Some of the older rides, the first ones created in the series were also rebuilt from scratch. To protect the series, and to comply with Secondlife's strict copyright laws, some of the rides have been re-named with 100% original names. These creations are “inspired†by their real life counterparts.
View Video »- carnivale
- amusement park
- thrill ride
- the tilt-a-whirl
colorful and properly look
Nice atraction works good