G General

Timer Scripts Pack Versión v1.02

Timer Scripts Pack
Detalles
Funciones
Contenidos
Reseñas

Timer Scripts Description
10 x DCM custom made Timer versions of most, popular and commonly used, LSL scripts, that are featuring...
1. Clear variables at the top of the scripts for editing essential parameters.
2. Intelligent, waiting and tracking, for non-spammy avatar interaction.
3. Timers synced with detection timer, for minimal server load.
...These scripts are all automatically activated when an avatar goes near, and include...
1. TimerAutoBlastDoorOpenClose - A door that automatically goes into the floor.
2. TimerAutoRotateDoorOpenClose - A automatic door that rotates (ensure to put in main door spine prim).
3. TimerStrobeLightObject - A automatic glow strobe for objects.
4. TimerStrobeLightFace - A automatic glow strobe on the face of an object.
5. TimerObjectLightAndGlowFace - A light script that puts glow on one face and emits light.
6. TimerObjectLightAndGlow - A light script that puts glow on all sides and emits a light.
7. TimerChangeTexturePlaySoundWaitLeave - A script that changes a texture in a slideshow and plays a sound, so as to catch the attention of passers by.
8. TimerChangeTexture - A script that changes a texture in a slideshow, so as to catch the eye of passers by.
9. TimerDisplayHoverText - display/hide text on an object.
10. TimerObjectAutoRotation - start/stop rotation (reducing server load by not rotating objects while not there/in use)

Getting Started:
1) Create appropriate theme of object for the relevantly relating script type, ie a door for the door script.
2) Create any items required by the script, that go in the same object as the script (if any), and put them into the relevant object, ie put the textures into the object for the timed slideshow.
3) Insert the relevant theme of script into the object, ie the TimerDisplayHoverText script.
4) Open the chosen script inside the object, and edit the global variables at the top of the script, the comments next to each one will tell you a reasonable amount of information about each one, and then save the script.
5) Ensure the move the object to the intended location, and then open the script again and click the activated box on the bottom left of the script, then close the script again.
6) The script should now be doing what it is intended to do.

Commands:
- None, its all Timer based.

  • LSL Scripts
  • Proximity Activated
  • Global Variables
  • Detailed Comments
  • Intelligent Wait