VMS Fireworks *0.050ms* Random colors and USA Version 1.0603.0718

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Details

This fireworks display features multiple launch sound effects and multiple explosions. The trajectory of rockets will curve and twist as they rise up into the sky which is all powered by Vehicle Move System v1.3. There is even a spinning rocket that shoots particles outwards as it twists it's way upwards. The rezzer distance to explosion is approximately 30m and the show can be viewed from up to 75m away from the rezzer. Works great in mouseview too!

Setup
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Configuration of the attraction is very easy...

1. Rez one or more fireworks rezzer(s) on the ground/floor, tilt the top if you want to "aim" it in a general direction.

2. Type command in the hovertext to start show, the intialization sequence takes approximately 5 seconds.

3. (Optional) Owner may instead click the rezzer object to start the show instead of typing a command into chat.

Credits
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Sound Effects obtained from http://www.flashkit.com , http://www.freesfx.co.uk , and http://soundbible.com .

A Note About "ms": One of the many factors that contributes towards lag in Second Life is how many milliseconds of time is used by a script on a regular basis. With all other things being equal (i.e. memory usage) a collection of high-resource scripts will eventually slow a server/sim down. A script that uses additional resources temporarily while switching modes or processing data is less of a concern than those constantly using a lot of resources. Sim owners have a tool known as "Top Scripts" to determine which scripts utilize the most. With this information they may choose to restrict the use of or eliminate those scripts that have a tendancy of using lots of resources. For more information:
http://wiki.secondlife.com/wiki/Region_Performance_Improvement_Guide

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