Vehicle Move System V7 *0.170ms* low lag smooth non-physics sell your own rides parades Version v7.0.072220-0510

Details Features Contents Reviews (1)

Details

The movement of prims within a virtual world is appropriate in many situations such as for show (i.e. parades) or as a form of transportation (i.e. trains) as well as entertaining avatars (i.e. amusement rides).

Vehicle-Move System from Kerhop's Innovations allows you to specify a starting location, smooth travel along a path, and the ending location of a prim with minimal editing of a notecard all without causing sim lag due to physics.

Working examples of a parade, train, bucket, and more are all included for your review in preparation for your own creations. All scripts are no-modify, but they are yes-copy/yes-trans (with restrictions).

What's New in Version 7
===================
Improved protection against interference from other scripts.
Improved performance in limited-resources sims (i.e. homestead)
Reduced delay between movement segments.
Improved protection against going off-world
New command: enginemaxdistance(#.#);
New command: secondenginename(name);
Limited support for off-sim vehicles (one sculpt or mesh + one avatar),
New Command: offsimrotation(<xrot,yrot,zrot>);

A Note About "ms": One of the many factors that contributes towards lag in Second Life is how many milliseconds of time is used by a script on a regular basis. With all other things being equal (i.e. memory usage) a collection of high-resource scripts will eventually slow a server/sim down.

A script that uses additional resources temporarily while switching modes or processing data is less of a concern than those constantly using a lot of resources. Sim owners have a tool known as "Top Scripts" to determine which scripts utilize the most.

With this information they may choose to restrict the use of or eliminate those scripts that have a tendancy of using lots of resources. For more information: http://wiki.secondlife.com/wiki/Region_Performance_Improvement_Guide

See item in Second Life ®

Contents

Features

  • Smooth low lag non-physics movement
  • Uses relative positioning instead of absolute
  • Includes multiple HUD's, several examples, and more
  • Create and Sell your own rides or parades
  • Limited support for off-sim vehicles

Reviews (XX)

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Best path recording script in SL

Posted October 23, 2020 by Kendra Kitalpha 5 stars

OK for the price you get what you pay for & more it is well worth the money.

The scripts are very easy to set up with detailed instructions on how to set up and working demo samples.
The movement is very smooth and theirs lots of key features you can add if you want your builds to talk to other builds you can with a simple command which is really good for themed attractions.
I originally got this script for a coaster i built and its set up like a train with a station wait and runs flawless with 0 lag and does not effect anything else in sim.
As a creator this movement system as opened ideas for many future projects to come.
Description defiantly does what is says you won't regret buying this script.

Now i just need a different kind of script for 2 other rides i have and i hoping this store will release them as a kit like this movement system kit.

SL Rating 5 Star / KK Rating 10 Stars

Many thanks for releasing this kit.

KK

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  • 5 stars Reviews (1)

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