Vehicle Move System V7.1 *0.170ms* low lag smooth non-physics sell your own rides parades Version v7.1.041521-1902

Details Features Contents Reviews (0)

Details

The movement of prims within a virtual world is appropriate in many situations such as for show (i.e. parades) or as a form of transportation (i.e. trains) as well as entertaining avatars (i.e. amusement rides).

Vehicle-Move System from Kerhop's Innovations allows you to specify a starting location, smooth travel along a path, and the ending location of a prim with minimal editing of a notecard all without causing sim lag due to physics.

Working examples of a parade, train, bucket, and more are all included for your review in preparation for your own creations. All scripts are no-modify, but they are yes-copy/yes-trans (with restrictions).

What's New in Version 7.1
=================
Added a new enginemindistance(#.##) command
Optimized vehicle following for horse/buggy and train/car
Improved lag-detection code for use in busy sims.
Faster reprogramming of already moving vehicles
Fixed various bugs and misc. other minor issues

A Note About "ms": One of the many factors that contributes towards lag in Second Life is how many milliseconds of time is used by a script on a regular basis. With all other things being equal (i.e. memory usage) a collection of high-resource scripts will eventually slow a server/sim down.

A script that uses additional resources temporarily while switching modes or processing data is less of a concern than those constantly using a lot of resources. Sim owners have a tool known as "Top Scripts" to determine which scripts utilize the most.

With this information they may choose to restrict the use of or eliminate those scripts that have a tendancy of using lots of resources. For more information: http://wiki.secondlife.com/wiki/Region_Performance_Improvement_Guide

See item in Second Life ®

Contents

Features

  • Smooth low lag non-physics movement
  • Uses relative positioning instead of absolute
  • Includes multiple HUD's, several examples, and more
  • Create and Sell your own rides or parades
  • Limited support for off-sim vehicles

Reviews (XX)

L$4,999

Adding to cart as gift

Spinner
Cancel
(  characters left)
Cancel
Kerhop Seattle
Kerhop Seattle
Visit The Store
Land
Land Required

This item requires that you have access to land in Second Life in order to unpack and use it.

  • 0 stars Reviews (0)

  • Permissions:
    Copy Modify Transfer User Licensed
    See product details for permissions info
  • Automatic redelivery
  • Land Impact: 1