If you own a parcel of land, with this system you will be able to enhance it with one or more beautiful, walkable beaches that can be textured any way you want. If you own a complete region, you can drape long stretches of naturally shaped beaches along its sides, softening the hard sim borders, and place beaches in the middle of your region. The system can even be used to create walkable ground up in the air, where terraforming is not available to you.
Properties
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- The segments are made to be placed against each other to create complete, solid, natural beaches. In order to achieve that, you need to put the right sides against each other, like do you do when playing Dominoes.
- The beach segments are made of mesh technology. The meshes are made of as few 'triangles' or 'grid points' as possible in order to keep the land impact ('prim count') as low as possible. Yet, all segments have a natural shape.
- The segments all have a complete solid surface: you can walk, stand and build on them without the need to add invisible solid prims in the way you would have to do with sculpted prims. This is a huge benefit to your beach experience and to your effort for sim maintenance.
- You can modify and copy all meshes. This means you can apply your own surface textures and scale them if needed. You can also apply the newest materials (normal maps, specular maps) on them.
- Their size is 63.5 x 63.5 meters. They cannot be scaled above 64.0 x 64.0 meters, since Second Life does not allow that for meshes.
- 4 x 4 segments will cover the full surface of a sim, but 5 x 5 segments be possible too: about half of the outer segments will be off-sim this way, which gives the sim a naturally shaped border, much unlike the 'straight boxes' we see so often in SL.
- The land impact ('prim count') of the meshes varies between 1 and 7 prims. Most are around 2-4 prims, but more complex shapes, like C7 and C8 (see attached pictures), use more.
Preparations for use at sim land level
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You can use the segments to easily create naturally shaped beaches on your sim ground level. When you drop a segment on your sim, it will try to move to the height that fits best on regular water level (20 meters). Before you do this, however, you need to be aware that high sim ground may obstruct the segments from moving into place: they cannot automatically sink into sim ground. The notecard you will find in your purchase will help you to deal with this.
Preparations for use in the air
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Because the beaches are solid & walkable, they are perfect for use in sky builds, where there is no regular sim ground available for terraforming . Now you can create a beach environment with soft, natural shapes sloping away from your island in the sky. For example, you can use them to make tropical islands surrounded by one of my skybox environments. The notecard you will find in your purchase will help you to rez the segments in the proper way.
Rezzing and placing the segments
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The segments all have a script inside that starts when you rez it. You will find a notecard in the contents of your purchase with a detailed description what it does and what you should do in order to place the meshes in the proper way.
After deploy: merging the sim terrain with the meshes
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After you have deployed the beaches, you can merge them into your sim ground by terraforming the land in such a way that it softly emerges from the mesh beaches.
An overview of available segments
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The meshes are divided in four sets. You can see the sets on four charts:
Set 1 is meant to be used on sim edges. Some segments are typically meant to be used on sim corners (rows E, F, G), the others are meant to be used on the straight edges in between. Of the segments on sim corners about 3/4 go off-sim, of the others about 1/2.
Set 2 is also meant to be used on sim edges. You can use these if you want to continue with mesh beach elements on the inside of your sim. Row J is meant for sim corners, the others are for straight sim edges. Row L is added for extra options for creative users.
Set 3 is meant for inland use only. If you have surrounded your sim with beach segments from groups 1 or 2, you can use them to fill in the space in the middle of your sim.
Set 4 contains special meshes, meant for individual sandy islands, for example in water sims.
What is written above, is what I had in mind when I created them. It is BY NO MEANS necessary to follow these thoughts, I encourage you to be as creative as possible to get what you want.
Suggestions for differently shaped segments to extend the system are welcome!
Ver el artículo en Second Life- Solid, walkable meshes for smooth, natural sim and parcel borders
- No need for sculpted prims or invisiprims. Low lag. Apply own sand textures
- For land level, on parcels bigger than 64x64 meters, full sims & homesteads
- Also for sky builds, combine well with our skybox environments
- Segments fit seamlessly like domino blocks. Merge to sim terrain by terraforming
They Look Like Squares
There are a lot included in the package, but they all look like squares after placed in the water. If I try to drop them down into the water deep, so that the square disappears then so does most of the beach. There seems to be hundreds in the kit but all are useless to me because of this. There picture shows nice sandy beaches. The product looks like square for me! Wasted my lindens.
Overall pleased.
Good product! The low prim and mesh physics is nicely incorporated. Most other mesh terrain kits I've bought will have the avatar slightly floating over the terrain due to poor physics, not with this product. As for assembly, it's really not that hard, use the "same letters" to put together your island.
I do wish the island shore would descend down deeper, by default, it gives you shallow water depths. But it can be worked with, by vertically stretching the island to deepen the shoreline area. And last but not least, make more island shapes please. :)
To hard
They are pretty much nothing like the pictures and one box was nothing but flat prims, its been deleted.
nice =)
Heys well i give 5 stars because i like the idea and the well shaped forms, just one thing wasnt my taste, the prim count of piece Y6 (sadly) :P
Thank you for ur system :D
Not what I expected, pretty much unusable
The shapes are nice, but the overall piece is still very visible underneath the water. That part does not look very nice. You end up with a little piece of land, and then a huge light square underneath your water. Disappointing.
Works as advertised
I'm using the D1 piece for my 4068sqm water parcel and it looks very natural. The land slopes around the edges just like a beach, I resized it to fit my needs, I changed the texture's settings once I stretched the segment so that I'd have small sandy waves/bumps rather than sand dunes LOL, and it's walkable too. It did take me some time to set up, mainly because I was trying to figure out which one of these segments would best work for the type of house I was using on it.
The only issue I had (if you can call it that) was that I couldn't see a sample set up at their store/location. If it was the land segments all around their store, there were no indication of it, and I was initially unsure of purchasing a product I have yet to see in use... However, this system does what I need it to on my property.
Works as advertised and the price is affordable when you consider all the segment options that comes in the package.