Walking Tour System Version 3.3
![Walking Tour System](https://slm-assets.secondlife.com/assets/10515941/lightbox/Walking_Tour_3.2.jpg?1414450145)
![](https://slm-assets.secondlife.com/assets/10515941/thumbnail/Walking_Tour_3.2.jpg?1414450145)
Details
The Automatic Guided Tour System comes with a programmable vehicle or poseball(s)
which allows up to 9 notecard routes the owner creates using the powerful global waypoints
HUD. The HUD is a "touch button" located in the center of your screen which allows
the owner to use mouselook mode and move along the desired tour route while
left clicking the HUD to create the tour route. The tour route can cross sim lines like
butter because it uses powerful six digit waypoints which make the entire grid appear
as one giant sim to the tour system - it can't even see sim lines!
The Rezzer menu includes:
- On / Off to turn the rezzer on or off for events or what not
- Hide / Show Tour use count hover text
- Hide / Show The rezzer base
- Record to record the tour vehicle or poseball(s) aim direction and position
- Reset to reset the rezzer script
- Basic tour system setup instructions to refer to in local chat while making your tour route
Tour vehicles come in a wide array of types including:
Ground vehicles, Water vehicles, Flying vehicles, Winter vehicles and Poseball(s) systems
The HUD commands include:
- whisper, say, shout, regionsay, play or loop sound files, pause for stations, inline speed
changes, in-sim teleporting, animation, spin-look at, freefall (raft off a waterfall!)
built in comment recorder, looping tour, height force (for making boat tours) height lock
for making perfectly flat tour segments, height offset to walk a road and have the tour
route travel at say 50m above you, and on the animation walker tour, the ability to change
animations and string them together into a flowing animation sequence.
Basic items included in all tour systems: (some systems contain extra items to enjoy)
One (1) Guided Tour Set-up Instructions Notecard
One (1) Global Auto* HUD: (SIM CROSSING PATHS)
A simple, one-button Global Auto HUD, used to create the tour path
for the vehicle. To use it, wear the HUD and touch the button while
moving along your intended tour path to record the tour vehicle's
"waypoint" list for the waypoints notecard inside your tour vehicle.
* also automatically records and programs your tour text comments!
One (1) Automatic Guided Tour Vehicle or Poseball(s) Rezzer:
A fully menu operated and modifiable base, placed at the starting
point of your guided tour path. Once placed, it will auto-rez the guided
tour vehicles or poseballs for you and your guests to sit on and ride.
(the system allows for up to 9 tour notes, menu select to first sitter)
Unlimited, Auto-Rez Guided Tour Vehicles: (or, in some cases, poseball vehicles)
Auto Cleanup of Abandoned Guided Tour Vehicles and Poseball(s):
The tour vehicles or poseball(s) become temp rez when sat on and are
automatically removed if abandoned or reach the end of the tour path.
Tour vehicles count as ZERO prim use against your land while in motion.
(boats do not go temp to allow riders to get out and onto a dock at end)
FREE Advanced System Components: (advanced users can IM JonyBlade Codesmith)
- Mult vehicle or poseball rezzer for up to 6 different vehicles
- Door and bridge opener hinge kit to open them for tour vehicles
- Tour route editor kit to edit or fine tune your tour routes
- Sound file preload rezzer to send sounds to users for instant play
- Image player screen to add to the vehicle to show images to riders
FEATURES INCLUDE:
- Loads waypoints into memory to remove lag
- Auto rezzer base that always has a tour vehicle or poseball(s) waiting for riders
- Auto start upon sitting on the vehicle or poseball(s)
- Auto path looping to allow vehicles or poseballs to loop around until the riders stand up
- Adjustable start pause control to allow users time to sit on vehicle or poseball(s)
- Auto delete if the riders abandon the tour vehicle or poseball(s)
- Easy to use waypoints HUD collects route points by walking and clicking on it every 5-15 meters
- HUD rezzes a marker ball at each waypoint you click to show your path so far (temp rez balls)
- Unlimited height travel in SL (4096m is where most things stop working in SL though)
- Many rezzers can be set-up at an owners parcel to allow tours all over the parcel or sim
- Rez Position storage to point the vehicle or poseball(s) in the correct starting direction and store it
- Free tour system adjustments and tweaks upon request (IM or notecard me to discuss)
- Custom systems can be built just for you using your full perms objects (your items will never be sold)
- Free lifetime support and updates - keep your box to get updates or IM JonyBlade Codesmith
Features
- Walking tour for 1 or 2 riders, second poseball hides with 1 rider
- Animations include walking or if the system pauses then it switches to standing
- In-Sim teleporting to skyboxes or remote areas instantly
- Multiple tour route notecards, from 1 - 9
- Easy to use HUD and built in set-up guidance
Contents
Fantastic, best of it's kind
I had so much fun with this, and I hope to use it a lot more. If you want to have a nice guided walk of your property, I think you will like this
Very fast response for help
I bought this system and had some trouble getting the walk to work after loading it with my own notecard. I contacted the creator, and Jony responded quickly with a suggestion that fixed it immediately. Just in case anyone else runs (or walks) into the same problem...reset the scripts in the contents of the poseballs.