Fully working Windmill. The sails turn, the turret at the top turns to move the sails into the SL wind, you never know where you will find the sails on any give time. You get the sound of grinding near the grinding wheels
The ladders shown in the building to not actually work as ladders, but TP devices disguised as mill bags are in place to TP you up and down to all levels of the building. If you TP to the turret and the wind has caused you to land on the wrong side of the wind vain or sails and cut you off from the TP device that takes you back down. You will either have to crouch under the wind vain to reach the TP device or cam around to reach it. Blame it on the wind :)
-Please Note-
1/ The building is modify, but is shown as none modify when bought, this is just due the the 'open close' door script not being modify, but this too can be modified via a notecard in the doors.
2/ If you want to modify the building, or maybe move the furniture in the fully furnished house and are new to sl and not confident on how you do this. Please feel free to contact me and I will send you clear instructions. Its very easy really, but until you know how, its a mystery.
3/ The TP devices fitted to the windmill work by sending the client to x,y,z coordinates, in relation to the TP device. After rezzing the building, if you decide to rotate the building the x and y coordinates of all the tp devices will need changing. If you need details of how to do this then please contact me.
86 prim including fitments (bags)
Footprint at the base is 20x20 meters, (as for the rotational space needed for the sails, don't know:) Download the demo version and see if it fits.
- Working WIndmil