The ZYDN-133 Zypherion Class Dreadnought, the warthog of capital class ships. Quite possibly one of the most IMPRESSIVE ships to be found anywhere in SL, the ZYDN-133 Zypherion Class Dreadnought is the warthog of capital class ships. Ugly, Mean and Battle Hardened, this ship is state of the art OVERKILL. This 1/2 sim long ship has everything, 5 fully furnished levels connected by elevators and Jeffery tubes, 31 rooms and role play area's, a massive hangar bay, military replicators (packed with 57 items), functional and firing turrets, small craft, a maze of Jeffery tubes which can access numerous other locations, a fully functional physical shield system AND IT CAN MOVE!!! Three months in design and development plus invaluable help from 6 other benefactors went into bringing you a truly awesome grunge style star ship!!!
Table of Contents.... if you want to know everything here you go....(just go on and buy it, YOU KNOW YOU'LL LOVE IT!)
I. Basic Ship Specifications.
II. Drives and Movement.
III. Armaments
IV. Defensive System
V. Replicators
VI. Transporters
VII. Doors, Elevators, Catacombs
VIII. Furniture
IX. Scaffolding
X. Treasure Hunt
XI. Benefactors.
Instructions on how to use scripted objects or SL related Codes are in these {{blah blah}} double brackets, the other information is for role playing and background story so that you can impress your friends or be inspired on different adventures.
=====================
I BASIC SHIP SPECFICATIONS
=====================
160m Length, 60m Width, 90m height. {{1092 Prims, 122 objects}}
Needs a little more room to rez.
An automatic update feature has been included so you are sure to have the latest version.
=====================
II DRIVES and MOVEMENT
=====================
5 Imperial Standard Starlight - Class 28 - Antimatter Endothermic Conversion Engines
Manufacturer: Pegasus Royal Brand.
Planet of Production: Zixx-3
Uses multi-move version 5.1, Sit on the blue orb over the captains chair to start moving the craft. Sitting in the captains’ seat will not engage the flight circuits (useful for role playing). Only the owner of the craft will be able to move it.
Use arrow keys or WASD to move it. Page UP and Page DOWN to go in those directions.
Note that up down movement is significantly faster than side to side movement, this is so that it won't take you forever to gain or lose 1000m. The craft is capable of crossing sim boarders, however the down side is that if you cross into a sim that isn't there you will lose chunks of ship so be careful.
/129K will instantly delete the whole craft (good for warping out or clean up).
/129S will cause a basic reset so the master mover will check to see where everything is on the next sit down, this is useful if you want to reposition turret, replicators or furniture. Both command should be spoken near the helm station but not while the craft is actively engaged.
=====================
III ARMAMENTS
=====================
13 Violator PlazLance Beam Turrets.
Short Celestial Range: Point Blank to 10 light seconds.
Usable inside an atmospheric system, though range is significantly reduced.
Behind the bridge is the turret fire control room. Click a red node to be transported to the respective weapons blister. Then use your camera to touch the turrets you would like to control... they will ask you for permission and then start to target where ever your camera is pointing. When you are ready go into mouse look and start blasting the noobs. When you are done, Touch the turrets to release them from your mouse look and tap the seat to get back to the turret fire control room.
------------------------
Ultragog Triadic Meson Implosion System... three massive forward mounted meson emitters tap directly into the energy core to fire three highly concentrated meson beams. The beams are designed to intersect at the meson decay point of the particles and produce a very small and short lived black hole. An excellent weapon for the removal of targets as small as cities, space stations, and undefended planets. Celestial bodies and gas giants can be seriously affected by this device throwing them out of balance and causing a variety of changes in their stellar pathways.
Note that the Votonian Race has produced a defensive technology that enables premature meson decay, which hampers it's effectiveness in forming the black hole. All other known races are susceptible to this devastating interstellar weapon.
Long Celestial Range: 15 light minutes.
Minimum Range: 30 light seconds.
Beam targeting time: 5 minutes.
Black Hole Duration: .00001 second.
{{Touch the green button on the central flight station on the bridge to fire off a rather large spectacular burst of energy in a forward direction. It disappears when it hits the sim boarder. However, the 150m wide s
Excellent product, one major glitch
I love this ship. I've owned and played with LOTS of spaceships in SL -- large and small. The great thing about this ship is that it is furnished which makes it ideal for spontaneous role play rezzing. BUT the major downfall for me is that the auto clean-up chat command doesn't work. If you are rezzing this on your own land, that's probably not a huge deal, but for sandboxes and temp rezzes, it's a big clean-up job when you have to delete each prim one at a time!! It's such a shame when the design and attention to detail in all other areas are wonderful.
Without a doubt the BEST build I have come across in Second Life. I absolutely LOVE this ship. I love its look (amazing textures and attention to detail), I love its size (you can easily get lost exploring), I love its features (which I am still discovering - weapons, shields, treasure hunt, awesome replicators...). The pictures do not do this ship justice. I bought half a homestead just to take full advantage of it. If you want to check it out in-world before buying, search for Zodiac Outpost - anyone is welcome to come and explore :))
I can also highly recommend the Mothership.
I am quite impressed.
An excellent build; simple to use, detailed, massive, well-scripted, and very pretty in a 'rusty old spaceship' sort of way.
As a testament to its size and intricacy, I have found that you can indeed become lost for short periods of time inside this massive ship, but finding your way back to known corridors is a lot of fun, too.
5 stars for the ship, and 5 stars for XstreetSL's technical support staff for their quick response in aiding me with my purchase delivery.
EDIT: This thing flies incredibly smoothly too, which is fairly amazing, considering how large it is.
BRAVO!
Ship is a great design and very realistic in how ones moves through it. Replicator and teleporter is a definate bonus. Not to mention the actual, working sheild is a great asset along with the ability to cross Sim. If there was a negative it would be the torpedoes are not scripted to fire. Hopfully that will be fix on a future update. Still Ship is nothing short of a 5 star rating.
An immense but superbly crafted ship that you can actually fly. Makes a perfect addition to my All Things Amazing Simulator. Highly recommended.