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[.fn] Mecha Scythe Version 1.1

[.fn] Mecha Scythe
Details
Features
Contents
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Original Release Date: Sometime in the second half of 2022
This Version's Release Date: July 2023
Created by: Chara T'abban (she/her pronouns)

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WHAT DO:

This is one of many weapons I sell at Fantastical Notion! I was really inspired by gothic anime and wanted to try a scifi take on it with my own style sprinkled in. I'm fairly happy with it - I hope you enjoy it!

The most important parts are...
A: the bugs from the original 2022 event release are (hopefully) gone and all core scripts and HUD scripts have been updated to their 2023 versions
B: the weapon is now simpler to use, with as much reduction in confusion as I was able to do given the time and older animations I had for this.
C: The core scripts can now be edited, much like my new GAYSER, and you can drop in your own sounds/animations assuming you follow the naming scheme they use (see below - modding: intermediate)
D: You can actually attack with it now! This was actually supposed to already be the case but I forgot somehow - oh dear. It's nothing special though, same attack swipe animations/sounds/projectiles as the plasma blade.

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BUT HOW DO:

There are five things you need to know for how to use it!

-ONE, unlike my latest weapons from now and onwards, this has a different packaged held version for each pose! Just wear the pose you wanna use. (The new scripts are intended to have different poses you can swap through by tapping the weapon, but the old weapon's anims were made in a way that that isnt realistic to do here!)

-TWO, to holster/sheathe the weapon, use the included gestures! You can also type /8 sheathe and /8 draw to do the same thing if you dont wanna use those! Also, the holster and held version can be used together or independently! Whichever suits your preference!

-THREE, the held version will automatically hide itself on attach and the holstered version will automatically show itself on attach. This is bc they have to be in sync for the holster and unholster to work reliably!

-FOUR, the held version is a combat weapon! Holster the weapon if you dont wanna have the combat behavior turn itself on. But if you do want to do that, unholster it and left click when in mouselook to attack! It will play a different animation each time you click, in a preset sequence. So, a combo attack!

Contents:
-Mecha Scythe (held - pose 1, pose 2)
-Captain's Revolver (sheathed)
-Box of Textures
-HUD
-Gestures
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Modding (basic):
-Before going a letter further, MAKE A COPY! There is no reset button, so your only other option to go back to how it was before is to unpack it again.

-These are made of multiple pieces, so resizing can be a bit complicated if you want something more than just "make it uniformly bigger/smaller".

-The HUD should be sufficient for most recoloring, but if you need to do something fancier, just use the SL edit window! The textures should all have a white base material with some basic baked lighting so you shouldnt have to edit it in photoshop or gimp, but if you do need to, textures are provided for exactly that!

-You've probably noticed the core scripts in the weapons are copy/mod now! You are free to change the basic parameters of the weapon like the projectile speed, cooldown, etc, but for anything below the first few editable lines you need a bit more LSL experience than most and a bit more time.

Modding (intermediate):
-You can add or remove idling/attack/aiming animations, attack sounds, and change the unholster sound at will with only a moderate amount of coding experience! But for the creative part, you might have to get... well, creative! Definitely expect the weapon to not be an exact fit for any custom animations.

--All of the interchangeable parts are always loaded ALPHABETICALLY - this is especially important for combo attack animations.
--All of the interchangeable parts are always LOWERCASE.

-All of the interchangeable parts in the weapon are named very specifically, if they aren't named like this, they won't work:
--(Idling animations) - begins with the word "idling"
--(Aiming animations) - begins with the word "aiming"
--(Attack animations) - begins with the word "press"
--(Attack sounds) - begins with the word "press sound"
--(Unsheathe / unholster sound) - always named "unsheathe" for melee weapons and "unholster" for gun weapons.

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