[.fn] Plasma Arsenal CSec - Shotgun Version 3.1

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Details

Original Release Date: Sometime in the first half of 2021
This Version's Release Date: July 2023
Created by: Chara T'abban (she/her pronouns)

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WHAT DO:

This has gone through so many iterations that I wound up just rewriting the info about it entirely! If you really want the old notes on them I can send them to you, but for brevity (and character limits) they're removed from this.

The most important parts that have changed are...
A: the bugs from 3.0 are (hopefully) gone and all core scripts and HUD scripts have been updated to their 2023 versions
B: the items are now simpler to use, with as much reduction in confusion as I was able to do given the time and older animations I had for this.
C: the CSEC Plasma Shotgun and Plasma Cannon are now included in the set, at the original price of L$999
D: all weapons in the plasma arsenal have decreased in price from L$500 to L$400.

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BUT HOW DO:

There are five things you need to know for how to use it!

-ONE, unlike my latest weapons from now and onwards, this has a different packaged held version for each pose! Just wear the pose you wanna use. (The new scripts are intended to have different poses you can swap through by tapping the weapon, but the old plasma arsenal anims were made in a way that that isnt realistic to do here!)

-TWO, to holster/sheathe the weapon, use the included gestures! You can also type /8 sheathe and /8 draw to do the same thing if you dont wanna use those!

-THREE, the held version will automatically hide itself on attach and the holstered version will automatically show itself on attach. This is bc they have to be in sync for the holster and unholster to work reliably!

-FOUR, the held version is a combat weapon! Holster the weapon if you dont wanna have the combat behavior turn itself on. But if you do want to do that, unholster it and left click when in mouselook to fire!

-FIVE, for any melee weapons in the plasma arsenal it will have a combo attack system! Each time you click in mouselook it will cycle to the next attack animation. (None of my melee weapons do damage, theyre just for show. You'd be dead otherwise just bc of my own lack of ability here)

Contents:
=Plasma Arsenal=
-Plasma Blade
-Plasma Shotgun
-Plasma Pistol
-Plasma Cannon
-CSEC Plasma Shotgun
-CSEC Plasma Cannon
-Color HUD
-Gestures (sheathe, unsheathe)
-Box of full perms textures for each weapon in the set
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Modding (basic):
-Before going a letter further, MAKE A COPY! There is no reset button, so your only other option to go back to how it was before is to unpack it again.

-These are made of multiple pieces, so resizing can be a bit complicated if you want something more than just "make it uniformly bigger/smaller".

-The HUD should be sufficient for most recoloring, but if you need to do something fancier, just use the SL edit window! The textures should all have a white base material with some basic baked lighting so you shouldnt have to edit it in photoshop or gimp, but if you do need to, textures are provided for exactly that!

-You've probably noticed the core scripts in the weapons are copy/mod now! You are free to change the basic parameters of the weapon like the projectile speed, cooldown, etc, but for anything below the first few editable lines you need a bit more LSL experience than most and a bit more time.

Modding (intermediate):
-You can add or remove idling/attack/aiming animations, attack sounds, and change the unholster sound at will with only a moderate amount of coding experience! But for the creative part, you might have to get... well, creative! Definitely expect the weapon to not be an exact fit for any custom animations.

--All of the interchangeable parts are always loaded ALPHABETICALLY - this is especially important for combo attack animations.
--All of the interchangeable parts are always LOWERCASE.

-All of the interchangeable parts in the weapon are named very specifically, if they aren't named like this, they won't work:
--(Idling animations) - begins with the word "idling"
--(Aiming animations) - begins with the word "aiming"
--(Attack animations) - begins with the word "press"
--(Attack sounds) - begins with the word "press sound"
--(Unsheathe / unholster sound) - always named "unsheathe" for melee weapons and "unholster" for gun weapons.

Modding (advanced):
-You can add or remove projectile objects and puff objects, but this is a bit harder than intermediate modding.
--Make sure puffs and projectiles are lowercase and begin with the word "puff" and "projectile" respectively. All weapons support multiple puffs and multiple projectiles.
--Puffs are like, smoke rings and stuff the projectile flies through, stuff like that. Usually but not always non-physical. Projectiles are usually the opposite.

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This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

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