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[AC] The Omega L Skybox - 32m x 64m - 180 Prims - Modular

[AC] The Omega L Skybox - 32m x 64m - 180 Prims - Modular
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[AC] - The Omega L Skybox

Demo Available Inworld

32mx64m Modular skybox space with large shutter doors.

Textured to match the [AC] Omega Prefab Stores.

Use as a standalone structure on the ground, in the sky or join multiple copies together to create larger spaces.

Customization tools including;

- 9x diffuse textures for 3rd party object matching;

- Alternative wood Floor Textures;

- Alternative entrance textures for ground use;

- Alternative mesh doorway Inserts allowing removal of shutter doors.

Shutter doors come with preset covers hiding them from view while inside the skybox. Each cover can be selected and deleted to reveal the doors you wish to use.

The skybox comes with 2 color options, Light and Dark

Each Color comes with a (NOPILLARS) option, This version has the 4 central pillars removed lowering land impact and creating some more space if required.

....The product crate contains;....

Rez Faux Box - The Omega L Skybox [LIGHT]
Rez Faux Box - The Omega L Skybox [LIGHT NOPILLARS]
Rez Faux Box - The Omega L Skybox [DARK]
Rez Faux Box - The Omega L Skybox [DARK NOPILLARS]
Doorway Insert 1 (LIGHT)
Doorway Insert 2 (LIGHT)
Doorway Insert 1 (DARK)
Doorway Insert 2 (DARK)
Doorway Insert 1 (LIGHT+DARK)
TEXTURES (Crate)

Permissions - Copy/Modify/NoTransfer

100% Original Mesh

....Land Impact....

Omega L Skybox - 180 Prims
Omega L Skybox NOPILLARS version - 162 Prims
Shutter Door - 8 Prims
Doorway Insert 1 - 3 Prims
Doorway Insert 2 - 2 Prims

Footprint - 2048sqm - W32m x L64m x H15.5M

....DOOR ACCESS....

Each door comes with a preset cover hiding it from view while inside the skybox, To remove a dover cover and reveal the shutter doors hover over the center of the wall until the door cover name pops up near the mouse cursor (eg. Door Cover Front), Now you have the mouse hovered over the door cover mesh you can right click and delete to remove it.

The structure doors are supplied with the Zimberlab Windoor script.

To access the door menu left click on one side of the door, drag the mouse over to the other side and off the edge of the door and release the mouse button.

Through a pop up menu you will be able to set the door to Owner Only, Group or Everyone

Doors set to Everyone by default, There is also an optional "*Access List" inside the door which you can add specific residents to.

Door script is Copy Only

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...MODIFICATION/SUPPORT...

I can help set up the store on your land and provide minor modifications like resizing where possible, Please note that resizing the skybox will make it harder to use the snap function to join multiple copies seamlessly.

9x diffuse textures are included to assist matching other objects with the store.

3x Floor textures are included, the original light and dark tiles and an extra wood floor option.

The mesh floor planes are labeled and split into 9 sections, Simply hover over the section you would like to texture and the name will pop up near the mouse cursor, You can then drag and drop the corresponding texture from your inventory onto the mesh floor.

2 Alternative doorway inserts are included as a replacement for the shutter doors, Once you have connected two or more skyboxes together you can delete the shutter doors and place down one of the door inserts in their place.

1 insert can replace 2 doors so this can save quite a few prims if you are joining multiple skyboxes together.

Finally there are alternative textures for a ground level entrance, This includes concrete textures matching the entrance side walls and floor to the outside of the building.

The ground level entrance textures work best if you untick the Full Bright option in the texture edit window allowing the faces to interact with the SL Day/Night cycle.

I do not upload any AO/Shadow maps to Secondlife or sell them elsewhere..
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If you have any questions or purchase issues please send me an IM.

Kind Regards

Gully Rivers

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