The Ruins Alcove Versão 1.0

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This pack ships with 2 different versions of The Ruins Alcove one with an open back, and one with the back closed. The open back version can be handy when you use it as a merchandising tool in a shop or museum if the alcove is set against a wall. If someone was to step into it, or navigate in with their camera, the open back version will look closed from the front view, but will not trap the camera once inside. This can reduce the frustration of guests viewing items within it when it's flush against a wall.

Please note: the Second Life version of this kit ships with invisible prims grouped with each alcove object. That is because the alcove sculpt is set to phantom to avoid the problem of sculpts where the unseen bounding box is much larger than the seen object. The invisible prim is group with the object so that if a person steps inside of the alcove they are able to properly stand on the seen floor of the space, and stay within it.

*** You will find it easier to be in "edit mode" already when dragging group items from your inventory to the ground, so that the invisible prim travels in sync with the visible sculpt object as you position and rotate them. If you happen to let go, simply press the following keys so that you will be able to see the outline of the invisible object to select it:


Additionally, we have included a light prim that you may wish to tuck near the bottom of your alcove to add the warm, ambient glow that you see on our own display and in our adwork.

The light prim is invisible, so if you take it out of inventory when not in edit mode, simply press the keystrokes listed above to turn on the ability to highlight/see transparent prims.

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• open back - 7 + invisiprim - 2
• closed back - 8 + invisiprim - 2
• optional ambient light - 1

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A Note from Immortalis Cyannis ...

Originally this was not a retail product. Let me begin at the beginning.

When Alchemy and I gave up our 5 sims in Second Life, it was purely a real world financial decision. Our sims were approaching the cost of a RL home mortgage and we did not have that money to spare.

If we could, we would have left our sims up for eternity. When we gave them up, we lost our home, not just our retail shop. We relocated our retail presence in SL but we have been homeless for a long time.

A lot of people would simply say, just buy a small parcel and set it up. I tried that. It didn't work very well. I felt constrained by the theme of the other parcels. I didn't have enough room or enough prim. So we moved our personal home to InWorldz.

I found room for my imagination, with extraordinary prim counts and not much financial investment, to begin building again in a manner I was accustomed to. I call InWorldz my "country estate". I live in both, just as people commute into and out of the big city. For socialising, nightlife, work and many other things we are in SL. When I am building or it is the end of a long day, we go to our home in Inworldz.

Long story short, I am building again.

The Ruins Alcove came about as I was designing our private home. I wanted something solid and with layers of age. As the other pieces snapped into place(the sea caves, the ocean waves, and the sounds) the alcove evolved into a standalone item meant to blend into all of the coastal themed items.

So, this piece is the first of many more in the "ruins theme." The next pack to be designed is the much larger, and matching "bigger brother" building kit to create a more immersive and spacious environment.

The future building kit will be completed as a natural byproduct of building our personal home. Please look for it in the coming months. It's good to be back.



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Vendido por: AlchemyImmortalis Cyannis
Terreno necessário

Este item requer que você tenha acesso a terrenos no Second Life para desempacotá-lo e usá-lo.

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