- precision shape, no flickering at visible surfaces;
- LOD compatible, no distortion at distance;
- 1 sculpt shine-resistant, SHININESS as at regular prim.
- ANY regular texture compatible;
- creators script included.
Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape).
Package includes:
- 1 (mod/copy/transfer) multiface mesh version;
- 1 full perm* sculpt map(s) (NO MOD/copy/transfer);
- 2 (no mod/copy/no transfer) builder scripts;
- read me;
*no mod on sculpt map not influence full perm permissions of 3D object built with it.
Notes:
Just simple round table with good round shape.
Comes in 2 versions, mesh and sculpt. For most cases mesh version better. It has more faces to texture, linking with other mesh objects or in new physics cost it less in prims (0.56LI at current size).
Sculpt version better if you link it to other sculpt prims or make table big.
All versions compatible with ANY sort of texture you have or may have. Does not need any UV, special premade ones etc. Just use ANY. On pictures I show with different colors faces able to separate texture.
Sculpt version has 2 builder scripts, its the same sculpt table, same size, just show you how differs top surface draw depends on rotation of texture. So if you met texture looks wrong, just use another builder script and apply texture there.
All versions of sculpts are shine-resistant, means applying shininess it stays sharp shininess like on regular prim or mesh.
Mesh version has custom LODs and physics, means it keeps it detail as nice as could be with keep LI low.
How to (for sculpt):
- Create prim.
- Drag and drop selected script on created prim.
Done.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so no need to worry about its removal. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions. After script auto-removes from the content of the prim, your new object is ready.
Attention:
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LoD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
- Mesh may and will increase it Land Impact cost on resizing;
You personal license allows:
- use sculpt maps in own creations for own use and selling;
- keep in 1(one) of yours alts.
You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm part of yours creation that contains this sculpt map. you need to select one of the next permissions, or no copy, or no modify, or no transfer;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering at visible surfaces;
- - LOD compatible, no distortion at distance;
- - 1 sculpt shine-resistant, SHININESS as at regular prim.
- - ANY regular texture compatible;
- - creators script included.
awesome
great value and works well!
Very good.
Very nice sculpt. Exactly as described, it looks great from any distance.
The texture is very nice too.
This is the best round table that I could find.
I highly recommend it.
Thank you very much. 5 stars.