G General

1 prim full perm "Zigzag Plants in Row" sculpt maps, any texture Version 2.5

1 prim full perm "Zigzag Plants in Row" sculpt maps, any texture
Details
Features
Contents
Reviews

Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.

Package includes:
- 2 full perm (no mod*/copy/transfer) sculpt maps;
- 4 (no mod/copy/no transfer) builder scripts;
- read me;
*no mod on sculpt map not influence full permissions of 3D object built with it.

Notes:
I was going to make end user zigzag flowerbed with plants (for end customer), when found that applying low height plants is not very perfect looks as at 4 plants sculpt that comes in package with full perm zigzag flowerbeds.
This is result of my experiments with making low height plants looking more volumed and filling whole surfaces of flowerbed ground. So main idea was to make density of plant filling as much as possible.

It is 2 different sculpt maps. One is good looking for textures most area filled with single plant.
Second is good for single plant textures that have too much space in texture, for texture of flower rows, and for bushy single plants that has 50/50% filled and empty space in texture. (If it sounds too complicated just do not try to get in details, use builder scripts, and you will see what I am talking when will go in to texture tab).

This sculpt maps compatible with ANY regular plant/flower/bush (possible grass and trees) textures. No need any special.
Also good trick for high plants resize sculpt by axis z to make it more flat (visual density grows)
for low height plants (grass for example) stretch high by axis Z (visual density will grows too).

Scripts can do 1 and 2 prim bush and plants. 2 LI version look better using additional textures to bring some volume to object (you can see only if Advanced Lightning Mode enabled in yours graphics settings). As well it has some simple mulchi ground prim.

How to:
- Create prim.
- Drag and drop script on to newly created prim.
DONE.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
- For 2 LI versions after building object need manually adjust vertical scale in normals and specular to 256 or 128. It is not my fault LL for no reason limited it to 100 through scripts.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD friendly, no distortion at distance;
  • - any regular plant texture compatible, no need special textures;
  • - IDEAL texturing, no "cross texturing stitches" at sculpt map;
  • - creator script included, creates FULL PERM 3D shape with yours name.
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Beautiful
full star full star full star full star full star Posted July 25, 2024 by Sharelle Aurelia

Fabulous work! Nice. Thank you.

Was this review helpful?
Excellent!
full star full star full star full star full star Posted August 17, 2015 by CesarOctavian

Easy to use to use, works as advertised and quality results: Excellent, 5 stars!

Was this review helpful?
LOVE
full star full star full star full star full star Posted June 15, 2013 by Rah Rehula

Easy Peasey to build!!!
I just cannot get enough of this creator's work! Easy to build and is quality work! Thank you for sharing your items ;-D

Was this review helpful?