2 LI full perm "Modern Wardrobe Green Room Series" sculpt map, any texture Version 3.5
![2 LI full perm "Modern Wardrobe Green Room Series" sculpt map, any texture](https://slm-assets.secondlife.com/assets/20159557/lightbox/Snapshot_002_result.jpg?1522161985)
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Details
Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape).
Package includes:
- 1 full perm* (NO MOD/copy/transfer) sculpt map;
- 1 (no mod, copy, no transfer) building script;
- 1 bonus (no mod, copy, transfer) simple door smooth script;
- read me;
*no mod on sculpt map not influence yours object permissions.
Notes:
This is an update package. Its the same sculpt before just without door. with great improvement to be shine resistant (means if you set High shininess it looks like it is regular prim or flat mesh surfaces no usual "chew" effect). As well it helpful if you want to use planar texturing, with update sculpt map it possible. While in first version there were 5 sculpts, I finally got that this is stupid. Cause anyway you need to use second prim aka memory cube (simple cube with sculpt textures on surfaces) so in any case it will take 2 prims from yours land.
So this is the same idea of wardrobe but now wardrobe have full physics, as well it build with 4 prims (3 regular prims + 1 sculpt) but it overall still take only 2 prim from yours land. cause using land impact system physics. Now doors may be opened with simple door scripts.
As bonus I place in package commercial verison of simple door smooth script. It means you can place it in final product and able to transfer to next person. Though script self no modify you can change settings like axis of door opening or how wide open just placing inside
notecard and rename it like this <0,0,2>. Opposite door of course will be opposite <0,0,-2> so each door requires one script.
Door has nice smooth effect that is free of lags no any calculations while it works or while it sleeps at all. So very eco-friendly.
DO NOT forget to reset scripts after you changing name of notecards so it can get new values. And do not forget to close door before reseting scripts!!!
Use Instructions:
- This package contains scripts. To use the script, please carefully follow these steps.
1. Create 4 prims and link them.
2. Drag and drop building script to the contents of the newly created prim.
3. Open yours inventory. Create new notecard and name it <4,3,z>**
4. Place created notecard in root prim.
5. Drag and drop "simple double doors smooth script" in root prim.
DONE!
**z- value from 0.1 to 6.28. It is formally how wide doors must be opened. and 4 and 3 is number of links for doors. So if you happens to unlink and use this script you need to set here link numbers of door.
HINT: 3.14 is full 180 degrees. 6.28 is 360 degrees, 1.57 is 90 degrees.
Script works correct only for root prims that are has no rotation as only by Z axis and door orientation the same way. thats why it called simple but not universal. in brief keep it in mind it works only for this wardrobe. although you may anything else to it, just do not forget to change linknumbers in name of notecard. And of course you need to reset it after it.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
Features
- - precision shape, no flickering;
- - LOD friendly, no distortion at distance;
- - IDEAL texturing, no "cross texturing" faces, compatible with multiface sculpt;
- - reduced polygon technology, faster loading, less using videocard, SL-eco;
- - builder and smooth door scripts included.
Contents
L$25
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
- Copy
- Modify
- Transfer
- User Licensed