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2d storyline : colored circle tile texture set +MATERIALS (full perm)

2d storyline : colored circle tile texture set +MATERIALS (full perm)
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Full Permissions Under User Licence:
☒ Do NOT resell, give away, or distribute these textures.
☑ Resell only as part of your build.

★ seamless, tileable textures
★ 28 colors
★ 2 Normal Maps (+Material -> Bumpiness)
★ 2 Specular Maps (+Material -> Shininess)
★ 1024 x 1024 pixels

You can use only the diffuse texture (28 colors) without adding Normal/Specular Maps.

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✏ Additional Materials:

When adding with a Normal Map -- The texture can create 3D-like surface details.

When adding with a Specular Map -- The texture is able to reflect light cast by either the sun or local lights.

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✏ How to use the Materials (Normal/Specular) ?

▪ To enable Normal / Specular features, please follow the settings :
(1) Preference > Graphics > click "Advanced" button
(2) check both "Bump mapping and shiny" & "Advanced Lighting Model"

▪ To apply Normal Map to an object :
Edit > "Texture" tab > select "Bumpiness (normal)" > choose a Normal Map texture from your inventory

▪ To apply Specular Map to an object :
Edit > "Texture" tab > select "Shininess (specular)" > choose a Specular Map texture from your inventory > Increase Glossiness & Environment numbers to enable the object's shininess and ability to reflect environment lights

▪ To make sure that a Normal or Specular Map is given the same Mapping values (such as horizontal/vertical scale, repeats per meter, and horizontal/vertical offset) according to your settings of the Texture(diffuse).

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Know more about Normal and Specular Maps :
https://community.secondlife.com/t5/English-Knowledge-Base/Materials-Normal-and-Specular-Mapping/ta-p/2034625

  • seamless, tileable textures
  • 28 colors
  • 2 Normal Maps
  • 2 Specular Maps
  • Full Permissions (Under User Licence Agreements)