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3D Animated RHINO - HUNTABLE Version 2.30

3D Animated RHINO - HUNTABLE
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#NOTE# - This animal uses SCULPTS.

• animated free-roaming and combat / Huntable RHINOCEROS
• simple leg walk animation, sits, lays, looks around, jumps (all random)
• you set its home(center) and roam range and speed
• when hit (using most weapons), its limbs become red until it is killed
• when hit it runs and/or agressively attacks the hunter (SpellFire, GM, GCM damage), but NOT its SF owner

New enhanced Version-2.0 includes Honor-RP-System Integration (see http://www.roleplaysystems.com/ ) so your hunts yield MEAT and HUNT points, as well as giving generic R.P. MEAT and HIDE objects. The v2.0 animals are "SITable" (you can ride them but not steer them) and include various other enhancements.

Similar to its non-huntable roaming version, this copyable animal will add atmosphere to your SIM lands. It walks around (you specify its home and its roaming radius), sometimes stopping to sit or lay or to look around, sometimes jumping.

Except this animal is HUNTABLE. It will suffer damage from any ranged weapons (Arrows or other projectiles) and/or SpellFireswords. It will make sound when attacking the hunter and other sound when it is hit and wounded. Once hit and wounded, it will run and will agressively attack the hunter (but NOT its SF owner ) with SpellFire, GM, GCM, damage. When just roaming, it can be set to be peaceful or to attack when people get too close.

Because it is COPYable, you can have one or a whole herd.

This animal uses a few good sculpties and textures to be an attractive 3D implementation while keeping prims as low as practical. Its one single script and simple animations keep lag to a minimum, a good set of nicely balanced tradeoffs between looks and load.

You can see various animals in-world at: http://maps.secondlife.com/secondlife/Exotic%20Forest/187/126/3002

Please come and play with the wild animals, it saves us having to feed them.

See item in Second Life
  • animated free-roaming and combat / Huntable RHINOCEROS
  • simple leg walk animation, sits, lays, looks around, jumps (all random)
  • you set its home(center) and roam range and speed
  • when hit (using most weapons), its limbs become red until it is killed
  • when hit it runs and/or attacks the hunter (SpellFire, GM, GCM)