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Enigma Machine which uses the Normal Map feature thus is effected from in game light and reflections as if it is a High resolution 3d mesh while keeping its low resolution land impact. It also has Baked Light and inWorld Light versions.
BakedLight versions has a static lighting baked on them while receiving specular shine and reflections from in game lights. These will stay lit even though there are no lights around.
InWorld light versions get the lighting from in world light sources in adittion to receiving specular shine and reflections from them. These will appear unlit when there are no lights around.
Included versions are listed below;
-Enigma Baked Light
-Enigma Ingame Light
Item has a Land Impact value of 6 at 1.0 meters of default height. However the Land Impact value changes depending on the size. Following are the example states of LI values at different heights.
2 Land Impact at 0.5 meters
25 Land Impact at 2.0 meters
755 Land Impact at 20.0 meters
It has Copy permissions, but No Modify and No Transfer. However it comes with a resizer script which lets the user adjust the size and delete the script when done.
The realistic look and light seen on the statue is the combined outcome of optimized modeling, detailed sculpting, UV economy, baking and retouching.
Ver el artículo en Second Life- Baked Light and Dyanmic Light options
- High Detail Light and Reflection with the use of Normalmaps
- Low Land Impact
- Resizable
Very realistic but needs work
I opted to get this enigma machine rather than another one on the market because it was 6 versus 50 plus prims and the creator seemed to be going to a lot of trouble to use the latest materials methods. However, the perhaps over-focus on baking and lighting and materials, all of which seem to work caused neglect to make the keys look good and realistic. They are strangely shaped, not the QWERTY letters but some random letters and they really downgrade the look. The white lumpy buttons also detract. The pictures don't show you this problem really. I don't understand why an author skilled enough to use materials couldn't get the round key buttons cut out and pasted on the prims or mesh or whatever. It's odd. It's on mod, so I may try to fix this myself. I hope the creator will revisit this issue because the price is high for what it is.








