There are no temporary prims, no llDie commands, and to keep everything contained no actual second life physics are in play. The land resource count remains at 5 LI whether the cards are spread out or all placed neatly in the deck.
Once the cards are released, you have an hour to leisurely click each one to send them back into the deck before the cards automatically clean themselves up. Putting cards back should be as easy (and as relaxing) as popping bubble wrap.
The real work is in spreading the cards out to fit in with your decor. If you're comfortable with editing linksets, then your concerns will be mostly aesthetics. Card groupings (or "banks") can be spread out, some banks can be moved to the floor, other banks placed on (or under) tables or couches within the 54 meter limit between prims in a linkset.
Once you've set up your cards where you want them, along with always visible Deck Trigger, all you have to do is click the Deck Trigger prim and the banks will be randomly filled with cards (about 8 to 5 per bank depending on how the script distributes them). After that, all you need to do is click individual cards to put them back into the deck.
Like real life 52 Card Pickup, anyone can help you put cards back into the deck (touches are not limited to the owner, that's just not the way 52 Card Pickup is played), and anyone can press the Deck Trigger to spread them back out again.
Names of the cards you click are revealed in local chat when it is sent back to the deck. If you don't want to spam chat with random card names, simply type the word "quiet" in 52 Card Pickup's object description, and the game will only announce when the cards are all back in the deck.
- Takes a lot of the chaos out of distributing cards around a room.
- Easy clean up options. Click the individual cards, or wait an hour.
- Designed to relax, and not stress the user, unlike real life 52 Card Pickup

