=====Credits=====
3D Mesh Artist: Warship Waifu & StormSpirit Gearbox
Texture Artist: Warship Waifu
Scripting: Warship Waifu & Ariesviper Barbecue & Shadoskill Heckroth
Sounds: bishopking & Obany Wardark
Notecard: Tsume Xiao
=====Contents=====
Landmark
Gesture: Acoustic Decoy [G]
<A-T> Arleigh Burke Flight I
<A-T> Arleigh Burke Flight I (Display)
<A-T> Arleigh Burke Flight I (Podium)
<A-T> Modern Warship Hud
<A-T> Paint Kit [Burke Flight I]
Burke Textures [Flight I]
==========Thank you for Buying our Products!==========
We craft our vehicles to our highest standards and have been creating content for the vice combat system for almost 15 years!
we aim to provide a higher fidelity combat experience, both fun and balanced game play that you will rarely find elsewhere.
If there are any questions or concerns about this product, please contact Astral-Tek Support.
==========Arleigh Burke Class Specifications==========
Full Name: Arleigh Burke Class Destroyer (Flight I)
Country of Origin: United States
Sensor: Naval
HP: 1250
Weapons
-SM2 Standard Missile - MDB (Sea Targets) CAN (Air Targets)
-BGM-109 Tomahawk Land Attack Missile - LGB
-5"/54 caliber Mark 45 gun - SMB
-25mm M242 Chain gun HMG
-VL-ASROC - TRP
-Mark 54 Torpedo - TRP
-AGM-84 Harpoon - TRP
-Phalanx CIWS (Auto)
-SH-60 Seahawk (Mark 54 Torpedo) - TRP
==========Aviation==========
SH-60 Seahawk (AQS-13F dipping sonar)
SH-60 Seahawk (Recon)
-Mark 54 Torpedo - TRP
==========Controls==========
↑&↓ / W&S: Adjusts the Throttle Setting
←&→ / A&D: Controls the Rudder
Left Mouse Button: Fires Selected Primary Weapon
-[Standard Missile]
-[Mk45 127mm]
-[Asroc]
Page Down / C: Fire Selected Secondary Weapon
-[Harpoon]
-[Torpedo]
Page Up / E: Cycle Weapon Groups
Group #1 ▣□□ [Mk45 127mm] [M242 Chaingun] [Harpoon]
Group #2 □▣□ [Standard Missile] [Harpoon]
Group #3 □□▣ [Asroc] [Mk54 Torpedo]
SDS Acoustic Decoy - Use Included Gesture (20 second reload time)
=====Menu=====
Clicking the vessel will bring up a menu
Flag: Allows the input of a custom flag UUID.
Decal: Allows the input of a custom texture UUID.
Number: Allows the selection of a hull number between 00 and 99
Guest: Toggles Guest Mode. When activated, guest mode allows others to drive the vehicle
=====HUD=====
The Modern Warship HUD allows for control of additional functions. Such as aircraft drones, cruise missiles, chaff pods and CIWS.
The HUD also displays the HP and throttle
- [ SONAR ]: Toggle acrive sonar on / off
- [ CHAFF ]: Launch Chaff Pods
- [ HORN ]: Sounds The Ships Horn.
- [ CIWS ]: Toggle Ciws on/off. (Ammo displayed on HUD)
Press the [ MAP ] button on the HUD to open the missile / drone control tab
Press the Minimize Button next to the Map Button to toggle map transparency.
==Waypoints & Drone / Missile Control==
You can set up to 3 waypoints. aircraft & cruise missiles will follow waypoints in order of 1,2,3. upon reaching the final waypoint aircraft drones will fly the path in reverse and return to the parent ship while cruise missiles will impact the designated point on the map and set altitude
- [ Msl Fire ]: Launch Cruise Missile
- [ Msl Alt ]: Set Burst Altitude
- [ Aviation ] : From here you can select aircraft type and assign a target. you can enter an object uuid or part of an avatars name. press launch to send them out.
==Media Prim==
click the media prim to activate. ensure that both your media is enabled as well as javascript in your network settings
=====Operational Notes====
-The vehicle activates VICE upon avatar entry.
-The Naval Sensor System will show all damage as coming from the owner, even in guest mode.
-Teams can be set with the standard vice command team (Valid teams are: none, 1, 2, 3, 4)