===============Credits===============
3D Mesh Artist: Adrian Faulkwing
Texture Artist: Adrian Faulkwing
Scripting: Joe Sparrow
Sound: Obany Wardark
===============Driver Controls===============
- Driving is done by the arrow keys with a simple easy to use Hold and go.
- Pgup = Toggle Gear Mode's this is a simplified system for ease of use.
- Pgdn = Toggle Between driver and selected weapon.
"Gear 1" sets you to a high Torque mode that allows you to drive slowly but climb steep surfaces fairly well.
"Gear Drive" Sets you to the default speed and you will be able to achieve the vehicles max operational speeds.
===============HUD================
for the most part self explanatory. see the "Hud Info" image contained within the package
===============Chat Commands===============
- s: Engine on/off
- refuel: Refuel the tank. engine must be off.
l: Headlights
- vice on : vice combat on
- vice off : vice combat off
- cam : 3rd person camera Toggle for the owner.
- team 1,2,3,4 sets team to the set number
Wurfrahmen (rockets) controlling these may require some learning
saying "range 50 high fire" for example will set range to 50 at a high angle and auto fire
you can also say "range 50 low" or even "fire" to fire on last target.
range is limited between 5 and 500m (try not to hurt yourself :D)
PERFECT
Amazing sounds, powerful guns, the best in SL!
Splendid in all respects
This is an excellent vehicle, well-made and easy to use. The different weapon options are also very good and make for fun roleplay
Great addition to the A-T roster
Quite a nice vehicle, looks and sounds good, and the weapon selection is great. One really underestimated but extremely valuable aspect of this is that because it has tracks, and not just wheels, you can pivot the thing in place, which is great for precisely lining up targets with the Pak or MG.
Furthermore the wurfrahmen rockets are great, I was a bit apprehensive about the way they were implemented at first, but after using it a few times I actually really like it. It's effective and balancing, and makes it feel like actual artillery with having to estimate the distance before firing.