<A-T> Zuiho Class Version 1.0
===============Astral Tek Zuiho Class===============
=====Credits=====
3D Mesh Artist: StormSpirit Gearbox & Joe Sparrow
Texture Artist: Joe Sparrow
Scripting: Joe Sparrow & Ariesviper Barbecue
Sounds: Obany Wardark
Notecard: Tsume Xiao
=====Contents=====
Landmark
Hud info
<A-T> Zuiho Class
<A-T> Zuiho Classl Display
<A-T> Zuiho Classl Podium
Zuiho Paint Bucket (1944)
<A-T> Universal Warshp HUD
<A-T> Warship Gunsight
==========Zuiho Class Specifications==========
Full Name: Aircraft Carrier, Zuiho Class
Country of Origin: Japan
Sensor: Naval
HP: 2000
Weapons
-Type 96 25mm AA Guns -LMG
-12.7cm/40 Type 89 Gun - SMB/CMG
-D3A Val (Bombs) - MDB x1 ( 6x planes per squadron ) 6x Total Bombs (480 potential damage)
-B5N Kate (Torps) - TRP x1 ( 6x planes per squadron ) 6x Total Torps (900 potential damage)
===Other Features===
-Particle effects for bow wave, wake and all weapons
-Guest mode
==========Controls==========
↑&↓ / W&S: Adjusts the Throttle Setting
←&→ / A&D: Controls the Rudder
Left Mouse Button: Fires Weaponry
-The guns automatically calculate trajectory based on your point of aim
-When aiming above the horizon, the guns change to a CMG flak mode.
=====Menu=====
Clicking the vessel will bring up a menu
Flag: Allows the input of a custom flag UUID.
Guest: Toggles Guest Mode. When activated, guest mode allows others to drive the vehicle
=====HUD=====
The Universal Warship HUD allows for control of additional functions. such as aircraft drones smoke screens and depth charges.
This depends on the ship as every ship class has different functions.
The HUD also displays the HP and throttle setting.
==========Aviation==========
This vessel carries full squadrons of combat capable aircraft and can attack beyond visual range
CV's play a force projection role for vice combat and are micro management heavy!
CV's should only be deployed with other ships to protect it
Aircraft drones are as follows
Bombs: Medium Accuracy - Medium Damage
Torps: Low Accuracy - High Damage
Recon: Provides information on locations of other vessels
After launching a squadron (with the exception of recon aircraft) the next squadron will be flight ready in 60 seconds
Aircraft will not launch if the ship is in a no-entry/script parcel.
==Targeting==
you can target avatars and objects by entering a UUID
additionally you can target avatars by entering part of their name (avatars only)
==Waypoints==
You can set up to 3 waypoints. aircraft will follow waypoints in order of 1,2,3 and then fly the reverse path. creative players may also follow them back to their carrier
-if no first waypoint is present they will consider the next waypoint in line as their first.
-you can clear all active waypoints by selecting Clear in the aviation menu
-its not advised to select the same wayopint more than once.
==Squadron==
straight forward. this lets you choose your squadron
==Each weapon type has its intended target==
torps hit hard and can be highly effective vs battleships and carriers but will have difficultly hitting vigilant destroyers and light cruiser
bombs are a general all rounder and can fly high enough to attack inland targets depending wither if its a dive bomber or level bomber
rockets are good for hitting fast targets destroyers and patrol boats
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=====Operational Notes====
-The vehicle activates VICE upon avatar entry.
-The Naval Sensor System will show all damage as coming from the owner, even in guest mode.
-Teams can be set with the standard vice command team (Valid teams are: none, 1, 2, 3, 4)