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AA-12 Combat Shotgun Version 1.00

AA-12 Combat Shotgun
Details
Features
Contents
Reviews

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Advanced Tactical Firearms
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ATF Update Group: secondlife:///app/group/e1cafb4a-3b9e-a61b-1a8c-9cefac086c17/about

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~AA-12 Combat Shotgun~

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//~Box Includes~//

- AA-12 CS.

- AA-12 CS (Sling).

- AA-12 CS (Updater).

- Gestures.

- Animations Information Notecard.

- Manual Information Notecard.

- Update Information Notecard.

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//~System~//

- Automatic / Semi-Automatic firemodes.

- Blank bullets and melee strike option for RP sims that the combat is role-play based and there are no die, meters, etc.

- Damage & training bullets (buckshot & slug) + melee strike compatible with zombies, RP/PVP combat systems, LL damage and scripted objects.

- Admin bullets (buckshot) + melee strike (eject - kill - unsit), that will work on any land you own or you have admin rights.

- 8 and 20 rounds magazine capacity, plus infinite ammunition option.

- Adjustable bullet velocity.

- Adjustable bullet spread rate.

- Muzzle smoke effects and shell ejection particles that can be turned off/on.

- Camera or avatar bullet rez position option for safe and/or accurate shots.

- Bullet rez offset option that allows you to shoot your enemies from very close range.

- Animations sets option with combinations between low and high hold animations.

- SPECIAL FEATURE: Remove current animations from weapon's inventory and load your custom unique ones (other people can add animations too - perfect for bento animation creators).

- Ability to turn off all the animations (except melee and reload).

- Reload report option that can be turned off/on.

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//~Attachments~//

- Breach Choke.

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//~Appearance~//

- 11 colours (white, gray, black, red, orange, yellow, green, teal, blue, purple, pink) for the shotgun shells and shell ejection particles.

*Custom paints will be available via HUD in the future*

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//~Other~//

- Custom listen channel option with a range from channel 2500000 to -2500000.

- Stance option that toggles between stand and crouch animations.

- Built-in resize option so you can fit the gun & sling to your avatar.

- Script reset option.

- Kill report (works only for admin melee types).

*The weapon will save your last configuration and will be ready for use when you login, detach/attach, etc.*

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*v1.00* (November 03, 2024) - ATF initial release (replaces the November 07, 2012 NF-AA-12 CS).

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If you have any questions,comments or encounter any difficulties please contact Marios Sideshow.

See item in Second Life
  • Realistic Mesh Model
  • Realistic Sounds & Operation
  • Low Script Count, Script Memory, Script Time
  • Blank, Zombies, Roleplay, PVP Combat Systems, LL Damage, Land Defense
  • Free Updates
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Awesome Firepower!
full star full star full star full star full star Posted April 25, 2025 by Jonathan Osbourne

Marios' weapons are characterized by their high level of detail and functionality, which consistently meets the expectations of users. In addition, they are equipped with a wide range of settings that are particularly beneficial and rarely found in similar products from other makers. As one example, anyone who has had problems with bullets registering on a shooting range in SL will appreciate the velocity setting, something I have not seen in any other weapons from other makers. I was tempted to get the SPAS12 because I used to have one and I had a lot of fun with it, but the stock is not well designed and that problem is eliminated with the AA12. Also, the AA12 has a large drum magazine which makes for faster reloads and ability to shoot longer before requiring a reload. Since this has a more traditional stock than the SPAS12 it would be cool to have it fired from the shoulder and not the hip, other than that this is a nice choice when a shotgun is required. Ohhh, just thought of another cool thing to add to both shotguns "Dragon's Breath" This would be wild to have in both this and the SPAS12. Recommend when you need a solid shotgun with lot of firepower.

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