[AC] Basic Wall & Corner Set
Demo available inworld
Simple wall models made to compliment the following products;
[AC] Window & Wall Set V.1 > V.3
[AC] Doorway Portal Set V.1
[AC] Single Door & Wall Set V.1
[AC] Slatted Window & Wall Set V.1
....The product crate contains;....
24x Flat Wall & Corner Models
AO Maps
UV Maps
Full Permissions - Please see license included for terms.
100% Original Mesh
....Land Impact....
1 Prim Each
Wall A - 5m x 6m
Wall B - 5m x 5m
Wall C - 2.5m x 5m
Wall D - 2.5m x 6m
Wall E - 5m x 6m (Thick)
Wall F - 5m x 5m (Thick)
Wall G - 2.5m x 5m (Thick)
Wall H - 2.5m x 6m (Thick)
Wall I - 1m x 5m
Wall J - 1m x 6m
Wall K - 1m x 5m (Thick)
Wall L - 1m x 6m (Thick)
Wall Corner A - 5m x 6m
Wall Corner B - 5m x 5m
Wall Corner C - 2.5m x 5m
Wall Corner D - 2.5m x 6m
Wall Corner E - 5m x 6m (Thick)
Wall Corner F - 5m x 5m (Thick)
Wall Corner G - 2.5m x 5m (Thick)
Wall Corner H - 2.5m x 6m (Thick)
Wall I Corner - 1m x 5m
Wall J Corner - 1m x 6m
Wall K Corner - 1m x 5m (Thick)
Wall L Corner - 1m x 6m (Thick)
........Modification.........
Wall models have multiple texture faces for each side.
AO and UV maps included for modification with external software.
For best quality the AO maps have been provided in the .PNG format, However when applied inworld this can cause texture lag and distortion with the alpha nature of the textures.
For best performance be sure to upload your created textures in the .tga format.
Personally i save my .tga files at 24bit as some higher density textures seem to distort at 16Bit. For alpha textures like the window glass you will need to use 32Bit to allow the alpha transparency options inworld to work.
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If you have any questions or purchase issues please send me an IM.
Kind Regards
Gully Rivers