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[AC] Smartphone HUD Template DEMO

[AC] Smartphone HUD Template DEMO
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[AC] Smartphone HUD Template PSD+DAE

Build eye catching HUDs for your products and services with this collection of 2D mesh templates and textures.

Versions available with both PSD & DAE downloads see related items.

NO SCRIPTS INCLUDED this is a mesh template to accompany your own HUD system scripts.

The demo HUD was created using the KinetikTech Multi Purpose Changer script package available on the marketplace.

....The product package contains;....

25x Single Mesh HUD Parts
11x Preset Mesh Button Panels
11x Preset Mesh Button Panels With Text
1x Preset Mesh Dock Panel With Buttons
2x Preset Mesh Button Pages
2x Preset Mesh Button Pages With Text
3x Preset HUD Templates With Front Camera
3x Preset HUD Templates With Logo Panel
AO & UV Maps
Legacy Textures
PSD & .DAE Files Download Link

100% Original Mesh

....Permissions....

Full Permissions - See License Included For Terms..

....Land Impact....

Single Parts - 0.5 Li
Preset HUD Template 1x Side - 5 Li
Preset HUD Template 2x Sides - 9 Li
Preset HUD Template 4x Sides - 17 Li

....Modification....

The preset HUD templates serve as a foundation for your own custom HUD configurations.

Preset HUD templates are provided with 1, 2 or 4 sided HUD screen panels allowing for the creation of multi page HUDs.

Arrange, edit and link single parts or preset button panels onto the HUD pages to suit your requirements.

For all preset templates the "Dock Panel" is the root prim of the linkset. The root prim is the object designated to hold any core scripts and notecards etc associated with your HUD system.

When linking new objects to the preset HUD body select all of the new objects first, then select the main HUD body before clicking "Link" in the edit window. The last object selected in a new linkset will always become the new root prim. When linking multiple linksets together the current root prim of the last selected linkset will become the new root prim of the new linkset.

Once linked together individual parts of the HUD can still be isolated to rename, texture and edit etc by ticking "Edit Linked" in the edit window before selecting the particular object within the linkset you would like to edit.

When texturing individual parts of the HUD use "Select Face" mode in the edit window, This mode allows you to select and edit the texture properties of a single object face without affecting the rest of the HUD parts.

Once you have finished your HUD take it into your inventory, Right click it and go to the "Attach To HUD" drop down menu then click "Center 2". This will attach the HUD onto your screen allowing you to edit the final size and position before passing it on to your customers. This step only needs to be done once, After this the object will be recognized as a HUD by the viewer and simply clicking "Add" in your inventory will attach the HUD into your chosen position.

.DAE Files included, Upload your own version of the models with "Creator" status.

.PSD Files include all AO/UV maps, Textures, Fonts and Icons, Use the templates as guides to add your own texture materials and logos etc.

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If you have any questions or issues with your purchase please send me an IM or Notecard.

Kind Regards

GullyRivers Resident

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