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[AC] The Vend - 51 Li - Copy/Mod

[AC] The Vend - 51 Li - Copy/Mod
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Aethis Creations - The Vend

Overview..

A light modern store space designed for vendor displays with soft lighting and high quality shaded textures.

The main internal walls are mesh with offset vendor display sections and skirting boards, The central unit is composed of a vendor display area with worktop set inside a large archway and can be modified or completely removed to make the store open plan if required.

All mesh fixtures and decor can be edited or removed from the build, This includes lights, Doors, Windows, Desk, Computer and Plants

There are 2 light fitting types. The large ceiling lights are single mesh objects at one prim each and the central display light is 7 spot lights as one mesh object at 1 prim

The plants add 17 prims to the build while linked, they weigh 1 to 2 prims each

Other structurual objects such as the floor base are made from SL prims

Overall very easy to use and edit, All objects have multiple texture faces and for easy prim saving and modifying full details on unlinking single items from the build are supplied in the product crate

... The product crate contains...

The Vend Store (Black)
The Vend Store (White)
Store Doors (Closed)
Scripted Mesh Group Inviter
Scripted Mesh Landmark Giver

Permissions - Copy/Modify/NoTransfer

Land Impact

51 Prims (Linked) - 114 Prims (Unlinked)

Footprint - 45 x 35 meters

The open doors on the store are static and for visual purposes, A closed copy of the doors has been supplied separately if you would like to make a scripted version

The optional group inviter and landmark giver are in not linked to the main build. They can be found inside the product crate and can be rezzed into position

Landmark Giver - 3 Prims - Add landmark to object Contents

Group Inviter - 1 Prim - Set object to an open enrollment group (Edit window > General Tab > Wrench Button)

For best results retexturing the store be sure to use
'Select Face' mode, this can be found at the top left of the edit window. Texturing can be done while the store is linked together but i would suggest unlinking it for for this process to avoid any errors (for example adding 1 texture to the whole store by mistake)

The store can be unlinked to edit, rearrange or remove elements, you can also take copy's of parts to use in other projects

If you have any questions or purchase issues please send me an IM.

Kind Regards

Gully Rivers

See item in Second Life