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{ACD} Reaper Cemetery Scene PG

{ACD} Reaper Cemetery Scene PG
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*Due to RL health issues, the inworld store has closed. All {ACD} items have been retired to the marketplace.

I set this scene up so up to 10 people can be using the set at the same time. Animations are spread out in different pieces & not solely in one, so there can be a wider variety of play.

This is perfect as it's own stand alone cemetery or you can use bits & pieces in your own or spread them all out over your land. Perfect for Halloween, vampires, goth, etc. I hope you enjoy it!

There are multiple versions of this set, (see my other listings), so make sure you are purchasing the right one for you.

36 LI
Copy/Mod
Mesh/Materials
163 Total Animations In Set

Reaper: 5 LI, 25 Animations
25 Cuddles

Grave With Skeleton PG: 4 LI, 103 Animations
19 Solo Female
13 Solo Male
9 M/F Friend
9 F/F Friend
44 Cuddles
9 Sleeping

Ouija Tombstone (Gay, Lesbian & 3 way PG): 3 LI, 26 Animations
8 F/F Cuddles
8 M/M Cuddles
5 F/F/M Cuddles
5 M/M/F Cuddles

Barry Deapley Tombstone: 2 LI, 7 Dances

Wenton Croked Tombstone: 2 LI, 2 Single Mourning Animations

Haunted Tree Decor: 2 LI
Bat Colony (11 Linked Bats): 6 LI
Cemetery Gate & Fence Linked: 6 LI
Decaying Body: 1 LI
Mesh Fog: 1 LI

*There are no pose balls, just right click & sit to get animation menu.

*The item(s) is experience enabled, see accompanying note card for instructions. Basically, in this case a prop from a piece of furniture will be able to automatically attach to you, but only if YOU agree to it & it only takes allowing it once, it helps make things more immersive. See accompanying note card for instructions on how to set it up.

*This item(s) uses the materials feature. You need to enable Local Lights & the Advanced Lighting Model in your SL graphics settings & have a light source nearby like a lamp or fire that throws off light. Please make sure to enable those settings, if you don't & the item doesn't look like the photo's it's because of that, not because of a problem with the item(s).

*Changing the size of mesh can change the land impact count & will also mess up animation positions.