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A&R Design - Desert Eagle Black - Weaponbox Version 1.6

A&R Design - Desert Eagle  Black - Weaponbox
A&R Design - Desert Eagle  Black - Weaponbox
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A&R Design Handguns - Manual and Weapon Specifications:
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Your Weapon comes with lifetime Support and get always updated to the newest Version.

The Guns work in zCS Combat System and in GM Avatar Play, the Gun sets the Settings according to the Region you are in.

Shot delay is 0.5 seconds without and 0.55 seconds with Auto-fire enabled.

Auto sheathing: The Gun sheaths when you got Meter downed.

Auto locking: The Gun locks when you got Meter downed and will unlock again when you come back to Life.
Locking means you cant use your Gun while you are downed.

Dual wield protection: The Gun detaches when there is already another Gun attached.

Auto updating: All A&R Weapons come with an Updater, this is necessary.
The Updater disables your Weapon and send you a new when an Update is available.

Re-sizer: All A&R Weapons come with a Re-sizer, we recommend to resize your Weapon to your needs and
remove the Re-sizer then to make your Weapon less laggy.

Range: Guns shoot Bullets and not Arrows. The Bullets are always long ranged without any ballistic curve.
Bullets don't stop doing Damage after 25m, this are modern Guns, not front loader historical.

Chat Commands for Handguns drawn or sheathed:

/1 draw gun - Draws your Gun, ready to fight
/1 sheath gun - Sheaths your Gun
/1 drawsheath gun - Draws or sheaths your Gun
/1 reset gun - Resets the Gun Script, make sure you detach and attach your Meter when you are in a GM Avatar play Region.
This isn't needed in zCS Regions, the Gun defaults Setting is zCS Meter.

Chat Commands what work only with drawn Handgun:
/1 autofire - Toggles Auto-fire On and Off
/1 channel x - Sets the Command Channel, x stands for a Number between 1 and 25356
/1 height x - Sets the Rez Height Offset, x stands for a Number between -0.3 and 0.3
When no Parameter (x) is given, it resets the Height to 0.

Bullet Specification:

All Bullets use one (1) Prim and one (1) Script, Prim sized legal.
zCS Bullets do direct Damage always and splash Damage on sitting Agents.
Splash Range 1.75m
Damage Types: sword,arrow and sword,arrow~direct

GM Avatar Play The Gun get set right for the splash Settings of the Region you are in.
In direct Damage only Regions the Bullets do direct Damage always and splash Damage on sitting Agents.
In splash enabled Regions the Bullets do direct Damage and splash Damage.
Splash Range: 1.75m
Damage Types: great,bullet and great,bullet~direct


Q: Why do Bullets splash Damage on sitting Agents?
A: To avoid that an Agent sit on an Object, he don't collide then and could use this as unfair advantage.

Do not contact AandR Weapon Creator (AandRSecureAvitar Resident) for any Support or other Questions.
If you have any Questions, found a Bug or need Support then please contact Ron Andretti, if i am not online the please send a Notecard.

For A&R Design Ron Andretti

We do not believe in Lag-Bullets!
Lag Bullets will Shot all 8 Seconds an additional Bullet, we think this is cheating, our Weapons don't use it.

See item in Second Life
  • zCS Weapon
  • GM Avatarplay Weapon
  • Secured Weapon with Autolock, Autosheath, dual wield Protection
  • Crosshairs and fast rez Hud
  • Updater and Resizer (removeable)

L$600

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A&R Design
A&R Design
Sold by: Ron Andretti

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

Works with Classic and Mesh Avatars
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Mesh: 100% Mesh
Land Impact: 0