ASI Drexia Missile Launcher Revit v-1.1 Version 1.1
***Notes***
1. The average user will want to attach (Add) the following objects: " ASI DREXIA Launcher v1.xx" , " Back Slung ASI DREXIA Launcher", "ASI Weapon sight HUD", "ASI Heavy Munitions Canister Hand Anim (reload prop)", and either "ASI Heavy Munitions Canister (reload prop, butt)" or "ASI Heavy Munitions Canister (reload prop, back)".
2. Please attach all the gestures provided and the objects listed above, make sure you have no other gestures bound to the same keys by pressing CTRL G, use the following keys to perform said actions:
a. Reload: r
b. Tog Attack Method: g
c. Toggle Draw/Sling: h
d. Draw: 6
e. Sling: 0
f. Prone: p
g. Menu: o
h. Melee: q
i. Tog Radar: f
j. Tog Range find: l
k. Offset +: =
l. Offset -: -
***Weapon Specification/Facts***
1. It is possible to use this system to hit a target from behind cover through windows/doors and open top cover if the range find+offsetting or high attack angle options are used. but it will not show the user where the target is behind any cover the user needs to know roughly where they are hiding from memory, team coordination, or some other system that is not provided by this weapon.
2. The tracking system or radar requires the user to look at a target and keep it in their sight for a few seconds before a full lock is established, a lock is broken if any obstruction gets between the user and target.
3. The Time between reloading each round is 5 seconds.
4. The melee is raycast wall safe, it should not damage obstructed people, its range is 4 meters forward, in roughly a half circle arc, and does 3 collisions, the melee also does damage to objects that you hit.
5. The weapon inaccuracy is a cone like spray if standing up, its fully accurate if crouching or in prone.
6. The HE Missile is raycast wall safe, it should not kill obstructed people in the blast range with one hit, it should take many. It does 50 collisions + 50 LBA damage + 100 LL damage on direct hits. It does 32 collisions + 100 LL damage on indirect hits within a 5 meter radius (10m diameter) or it does 8 collisions + 20 LL damage on obstructed people in range. It will damage/effect the owner and same group members.
7. The HEAT Missile is raycast wall safe, it should not kill obstructed people in the blast range with one hit, it should take many. It does 70 collisions + 70 LBA damage + 100 LL damage on direct hits. It does 16 collisions + 100 LL damage on indirect hits within a 3 meter radius (6m diameter) or it does 4 collisions + 20 LL damage on obstructed people in range. It will damage/effect the owner and same group members.
8. The THERMO Missile is raycast wall safe, it should not kill obstructed people in the blast range with one hit, it should take many. It does 16 collisions + 16 LBA damage + 80 LL damage on direct hits. It does 16 collisions + 80 LL damage on indirect hits within a 10 meter radius (20m diameter) or it does 8 collisions + 20 LL damage on obstructed people in range. It will damage/effect the owner and same group members.
9. The Plasma Missile is an AOE damage over time to objects and people, it does 3 collisions + 8 LL damage every 0.25 seconds in a 5 meter radius (10m diameter). It will damage/effect the owner and same group members.
10. The Gas Missile is a fast acting AOE damage over time and damages people but not objects. It does 5 collisions + 20 LL damage every 0.35 seconds in a 10 meter radius (20m diameter). It will damage/effect the owner and same group members.
11. The Foam Missile will temporarily make people and vehicles stuck if they touch the foam for a short period of time, the foam itself will hang around for 120 seconds, or until its 30 health points are depleted. It will damage/effect the owner and same group members.
12. The ELRS Missile will fly for longer than the other missiles and has an inbuilt sensor and IFF capable of tracking vehicles and aircraft that enter its frontal short range detection range. it does the same damage as the HEAT missile but has no AOE it is purely armor defeating. This missile is good for sim to sim combat shooting it through a sim border, please keep in mind this weapon in general is not a primary anti armor weapon it is a multi use jack of all trades master of none.
- Brand new (as of 2015) High performance, highly customisable scripts and model
- 40 skin textures + color options + 49 decals for gun and sling
- Fully working prone system works well with collision meters and lets you crawl
- Hit a target from behind cover or through windows/doors and open top cover
- Hit moving, aircraft, tanks, people, with the lock on ability
....
it looks ok. tbh the only reason I or most people bought it was for the tracking missile, what isn't listed is that the tracking meter has a "range find" setting or well stat preferably put. its set to 1 and it seems that you can't change it. yes that 1 is in meters. its ridiculously complicated but the main plus is the rockets you can use against other avatars, like gas and what not. on another up note, it uhh.....looks cool...
The bar has been set
There are a lot of man-portable rocket and missile-launchers showing up in SL over the years. Many of them feature fancy looks, advanced scripting with multiple warheads or target-tracking possibilities. None, however, really do that very well and I've yet to find anyone that does it all.
The Drexia launcher, to me, represents a whole new level of launcher. It features SO many options, you're going to be sitting there just gawking at it all for a while if you're anything like me.
Personally, I have always been annoyed by how none of the launchers in SL that I could find seemed to feature a high attack angle or adjustable impact-offset for hitting personell in buildings. With this? I can do that however I like.. Wanna shoot straight through a window and airburst inside the room? Sure! Just calibrate the weapon properly and you'll send that sniper to his 72 virgins faster than he can recite the appropriate verse. If your enemy is hidden behind a wall, set the launcher to 'High Attack' and see the missile arch up and come straight down on him. (Requires a bit of luck and some adjustment to make it work properly. Rockets don't actively home past walls)
The animations and sounds are flat out gorgeous. The weapon looks and sounds like a proper, future-tech multi-purpouse launcher and it fills that slot no less than perfectly. And hey! As a bonus.. it even shoots targets in other sims! So yeah, though it isn't really meant to defeat spaceships or anything, you can atleast try!
Love
Drexia