This is a scripted road vehicle designed after a famous russian sedan, seen alot on the roads of eastern europe, and aimed towards roleplay city, offroading, and track use
This car is very affordable and reliable for your entire family. Rugged thick steel body ensures your safety, everything is made to last long and be reliable.
Powered by a four cylinder 75hp engine with a 5 speed manual transmission, built to last, every part is fixable with just the included wrenches.
For best viewing quality, you need to have Advanced Lighting Enabled to see the Materials textures as shown on the screenshots!
Controls
Buttons:
W/S or ↑/↓ : Gas Pedal / Brake Pedal
A/D or ←/→ : Turn steering wheel
E/C or PgUp/PgDwn : Change Gear
Controlling the car
-TRANSMISSION
This car uses a realistic 5 speed manual transmission. Unlike most SL cars, the gears have ratios.
You can pick automatic as an option, for manual gearbox heres a description: Start off in first gear, or you'll have a hard time getting on your way. Keep an eye on the tachometer until you get the hang of listening to the engine. Practice will tell you when the best place to shift gears is. If you're about to turn around a corner, it can be helpful to downshift. Watch the revs though! Make sure the rpms are low enough to shift into a lower gear
Steering is realistic as well, and again, may take some practice to get used to. Not much though! You'll be slingin around the corners with the best of em!
Hold down both gear changing keys to put gear back to zero/neutral right away
Hold Down both steering keys to flip vehicle if upside down
Features
-Realistic Active Suspension
Guess what? This car has a working suspension! this means handling will be effected by the quality and surface of the road (or whatever it is you're driving on).
-Dynawheels support
The car has Dynawheels support, which enables different driving surfaces by describing or naming the driving surface prims to one of the following keywords
asphalt
concrete
metal
grate
dirt
sand
snow
ice
water
Each of these provide different driving experience and handling
You can put any of these into parcel description between two * to set the terrain's material (default: dirt) example: *snow*
Damage System
This car has a system for various components to get damaged and worn by use (or abuse)
Radiator damage:
Caused by overheating the engine, or running the engine on hot temperatures consistently
Heat generated by engine's RPM, higher it is, more heat there is
Engine Block damage:
Caused by over revving the car, or running the car on high RPMs consistently
Damaged engine block will reduce the power of the car, generate more heat, and consume more fuel
Severely damaged engine block will often stall
Seat Adjustment
Any seating position can be adjusted by chatting simple commands on channel 1
Like axis name after that a comma and the offset value
an example for lowering seat position by 0.05 meters
/1 z,-0.05
Takes a bit to get used to, but it is a very quick way of adjusting seat without clumsy dialogs.
General Interactivity
Click the doors to open or close them (Access level regulated feature, or the person sitting in the according seat)
Click the hood (bonnet) to open or close it (Access level regulated feature)
Click the tailgate to open or close it (Access level regulated feature)
While sitting in the according seat, click and hold the window buttons on the door to roll the windows up or down.
Driver can roll down or up both side windows
Click the engine starter key hole to toggle the engine (Driver only)
Click the Lights button on the dashboard to cycle between: Lights on, Brights on, Lights off (Driver only)
Click the Windshield wipers button on the dashboard to toggle the windshield wipers (Driver only)
Click the Visors above the windscreen to toggle them (Driver only)
Click the radio/cassette player to access it's menu (only for when sitting in front seat)
Click the back of the soft top to unzip and roll it up, click the rolled up back to zip it back down
Additional notes
From the audio player menu, you can load music notecards and play your own custom music even!
The car is fully modifyable (except scripts), you can create your own modkits and paintjobs for the vehicle!
The vehicle is NOT resize friendly
Additional Features
3 access levels owner, group, everyone
Projector Headlights
GFS Fuel compatibility
Changable license plates
Adjustable steering rate
- Materials Enabled
- Easily Modified
- 28 Exterior and 4 interior paintjobs
- PSD Files for custom paintjob making included
- Realistic sounds
It has potential!
This scripts really have potential, and if you keep working on this I am sure its gonna be top notch around SL. Please creator, keep working on it! :)
Nice Little Car
This is a really nice little car for riding around SL in. :) Previous reviews have mentioned the sounds popping or crackling, and when I first bought it, I noticed this as well. However, once you drive it for a few minutes, the sound stops popping and plays smoothly. The car itself handles nicely, and is easy to control at most speeds. It also features fuel and engine damage systems, so it will run of gas or overheat if you don’t remember to check your gauges. Both systems are very realistic in that you get no message whatsoever when you run out of gas or the car overheats. The engine just stalls and you’re left to figure it out yourself. It isn’t too hard most of the time since the engine will hiss steam from the radiator when it overheats, plus you have the gauges and warning lights to help you figure out what’s wrong at any time. Like any car, it needs gas and maintenance to run efficiently. I really like these systems because of how much realism they add to the experience of driving it. That said, I do have one small issue with the car, and that’s that when driving in mouselook mode, you can’t see the temperature gauge. It’s blocked by the steering wheel. This isn’t too big of a dealbreaker to me, though, since like I said before, the car has warning lights to warn you if the engine is overheating. All in all, it’s a nice little car, and very fun to drive around in. :)
Modelling top notch, scripts and sounds leave a lot to be desired.
The modeling is definitely there, but the scripts might be a little *too* intense for SL usage. I also noticed that the rev sounds pop and crackle a little more in this. It does kill the experience to an exten, and it's holding the car as a product back somewhat. Maybe it's time to rework the scripts to be more in tune with how GEMC handles revs etc. Sure it might not be as "dynamic", but simulated revs in SL just sound like ass most of the time.
Nice, but unusable because of the script memory usage
This is a good example of a Lada. I really liked the car when I saw it, driving it is really hard though. The sounds are AWFUL. They make your speakers and headphones pop, they make the car sound like its a wind up toy, and they just sound awful, please work on your sounds for the future. Lastly, my #1 biggest problem with this vehicle is the script memory usage. Oh my god, it is insane!!!!! This car has 44 SCRIPTS! WHAT THE HELL!!!! The script time usage is 1.239974 ms of CPU time, this means it causes tremendous lag, it takes so much script memory resources from a sim, and items this high in script usage typically are prohibited on roleplay sims. Glad I spent, L$2,500 for a car I can't use :( I'd like a refund please.