A continous transfer pipe to move GFS liquids from one container to another, even across adjacent sim boarders!
This product is made with PBR Materials! It requires a PBR Aware viewer to see it best!
Contents:
AT PipeNode ---------------------- Regular pipe node section
AT PipeNode Crossing Reciever ---- Recieves an incoming offsim connection
AT PipeNode Crossing Sender ------ Sends an offsim connection
Arrows on the PipeNodes indicate direction of flow. This is purely visual, as connections work off of UUIDs given from connection dialogs!
It is recommended to build visual representations of pipes, but it is entirely optional to do so!
Description of the PipeNode specifies how many liters of capacity that node can hold in it's buffer
Click the PipeNode and select a destination the PipeNode should continously connect to!
Only the Owner can set this connection
Any liquid that enters the PipeNode will be pushed along to this destination. It can even be another PipeNode to form a chain!
Move the target closer to estabilish connection more easily from the dialog.
After connected, it records the object UUID, as long as that doesn't change the connection remains.
UUID of an object changes if it was taken, rezzed, copied, and it must remain in the same region Use the crossing sender and reciever for simcrossings
PipeNode can recieve incoming and outgoing GFSL connections, does not work with the smaller bore vehicle refuel nozzles
The side connection is used for incoming manual GFSL connection, the automatic pipe push doesnt make a visual connection, it is implied that you build that with the visual representation
In the Dialog you can click PUSH, this forces any stuck liquid to move to the connected destination. Anyone else can click the pump and get the option to PUSH
The simcrossing sender will use whisper chat range on a special internal channel to forward the fuel request off to the simboarder, and a reciever listens to incoming messages on that channel.
Connect a reciever to a regular pipe, or a destination container, or another sender to continue the chain!
Larger buffer capacities send liquids faster, use that as an implication for throughput or flowrate.
Multiple incoming connections can connect into a single PipeNode, making virtual T crossings or Y splits
The display on the side of a pipe shows buffer capacity, and operation status
Status colors:
Yellow when seeking
Orange when connecting to destination
Green when sending fluid
Red when stuck liquid because destination full or other issue
At Red signal it will automatically retry connecting
- PBR Enabled
- Move GFSL fluids automatically
- Cross to adjacent regions
- Accurate Sounds
- Functional Visuals